Is it negatively impacting these games because you’re spending too much time maintaining it, and in which case how will that change when it’s still on iOS? Is this negative impact because too many people are playing it, and not the new ones, in which case how do you justify shutting down one of your most popular games? Is it because it makes other games look worse, leading to bad reviews, in which case how does removing Angry Birds from the equation help the games users don’t like? Or does Rovio just want us to move on to a similar game that makes more money per player per minute by offering a worse experience?
I don’t expect an answer to these questions. Too few people will care about a mobile title being shuttered and Rovio’s vague statement is all we’re likely to get. But if you think mobile games aren’t ‘real games’, know that this doesn’t stop here. It appears to be a corporation shutting down a popular game to funnel players to a worse one that’s better at extracting cash via adverts and microtransactions. Angry Birds is part of mobile gaming history, but if this sets a precedent, it could be part of the entire medium’s future.
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