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InHi-Fi Rush, it can be quite difficult to remember the combo buttons and pull off certain combos — they can be easily forgotten. Such cases result in rhythmic disorders and poor letter grades. To avoid this, we have compiled the most useful attacks that are easy to remember and perform.
Related:Hi-Fi Rush: Spectra Door Location Guide
In this game, there are some aspects that are more important than the damage, like the idea that they need to work together harmonically. When your attacks work harmonically and rhythmically, the damage will shape itself. The functionality of your attacks is more important than the quantity in Hi-Fi Rush.
Shred
Shred is a great attack to have in Hi-Fi Rush and aside from its cool animation, it is also useful. However, pulling off the Shred combo can be difficult in the beginning, so to be able to pull off this attack, you shouldhit one light attack and spam three heavy attacks behind it.
Landing the Beat Hit doesn’t make you deal more damage, however, it helps you to collect more Reverb Gauge. This attack is great for charging your Reverb Gauge quickly. The Shred attack’sprice is 8,000 Gears.
Gain Tornado
Gain Tornado is one of the attacks you will need most. This attack is perfect for taking out a horde of enemies, andit even breaks the stance of tough enemies. Gain Tornado attack will cost you10,000 Gears, and it will definitely be worth it.
Using this attack is relatively easy; sometimes Chai does Heavy Attack while trying to do the Gain Tornado attack, though. This happens if you don’t hold your Heavy Attack button on the beat hit.
If you get hit whilst charging the Gain Tornado,it will be canceled.
Harmonic Beam
Holding your enemy in the air as much as you can is importantbecause you can deal damage to them in the air, but they can’t. Harmonic Beam deals a decent amount of damage, and it has an extremely memorizable combo. When you land the beat hit,the beam also deals damage to nearby enemies.
Harmonic Beam will cost you10,000 Gears, and it isalways a good pick to buy easy attacks. You’ll be able to perform some combos, even if you mess up the buttons or timing, when you have easy combos.
Harmonic Beam can be performed by hitting Light Attack + Heavy Attack + Heavy Attack + Heavy Attack while in the air.
Compressor Slam
Compressor Slam willcost 16,000 Gears, and it isgreat for keeping your enemy in the air while dealing area damage. To perform this combo do Light Attack + Heavy Attack + Light Attack + Heavy Attack while in the air.
There are a couple of ways to launch your enemies into the air. One of them is using yourDodge Button and hitting the Heavy Attack button afterward immediately. The second one isusing Rise Up combo. To perform the latter, you need to do Light Attack, wait for one beat, and Light Attack + Light Attack.
While your target is in the air you’re able to perform your desired airborne combo.
Arpeggio Stab
Arpeggio Stabcosts you 12,000 Gears, and it is adecent attack to launch your enemies into the air. After you finish your Arpeggio Stab combo,you can continue with airborne attacks. This means you can follow up with other moves such as Compressor Attack, Harmonic Beam, Master Blaster, High Strung, and Tornado Lift.
This attack is a great way to chain more hits and keep the combo going.
Stomp Box
Stomp Box is a10,000 Gearsworth combo in Hi-Fi Rush and one of the most useful attacks you should own. It might be easier to keep in mind the buttons needed when compared to other moves — to perform this combo, press Heavy Attack + Light Attack + Heavy Attack.
Another useful aspect of Stomp Box is when you finish the combo with a beat hit it willinflict area damage; it is great for dealing with crowded enemies.
Quick Beat Hit
Quick Beat Hit is a7,500 Gearsworth quick attack.You might want to get this one if you’d like to chain more hits in your combos. One of the coolest things you can do with this attack isyou can quickly chain your Jam Combos.
Jam Combo is another useful combo. To perform it, you need to buy attacks such asHigh-Security Risk, Double Bass Drop, and Switch Kicker.
After the beat hit appears on your screen, you should press your partner call button and then a short animation will play.After this animation, you will have performed a Jam Combo.
Steal Counter
Steal Counter isa flashy way to counter an attack. After a successful counter, you can hit the Heavy Attack button and perform Steal Counter. If done successfully, Chai will stick his guitar to the enemy’s chest andthrow them aside.
Doing this movewill reward you with a good chunk of batteries to charge your Reverb Gauge. The Steal Counterprice is 7,500 Gears.
Magnet Backstab
Magnet Backstab is agreat way to land one or two free hits to your opponents. After pulling yourself to an enemy with your Magnet Grab, press one more time your Magnet Grab button, andyou will land behind your enemy.
Doing this willhelp you inflict damage on armored enemies like the mech reptile enemies.
Peppermint’s Cannon Spike
Peppermint’s Cannon Spike can be performed by holding down your partner’s summon button. It’s pretty useful forbreaking strong shields in one go. Also, you canuse this attack to spread crowded enemy groups.