When you’re playing on Hard mode inValkyrie Profile: Lenneth, the game really does not hold back. The Hard mode-exclusive dungeons feature some of the game’s most difficult and frustrating puzzles, enemies, and platforming challenges.

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Combine the relative difficulty of the dungeon itself and the absolute brutality of the boss at the end of it, and you’reprayingthat the Dark Tower of Xervah has a good prize at the end of it. Thankfully, it does - an item that you may turnintoan item that you can turn into the Creation Jewel, one of the most important items in the game for those who want to reach the highest heights.

Dark Tower Of Xervah Overview

Despite how difficult the general tasks that this dungeon asks of you are, its monsters are pretty easy to deal with, once you have your strategies down.

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Valkyrie Profile Lenneth - Dark Tower of Xervah Combat against undead carcasses

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Very fragile, but not to be underestimated. With Fossil Form, they can turn your party members to stone.

Valkyrie Profile Lenneth - Dark Tower of Xervah Entrance

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Ice

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A single ice spell is enough to get rid of these enemies. Deals a ton of damage with fire spells, so take them out as a point of priority.

Valkyrie Profile Lenneth - Dark Tower of Xervah Teeth

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Valkyrie Profile Lenneth - Dark Tower of Xervah Flesh Wall

Has a ton of HP and will spend a few turns doing nothing. Very defensive, so use spells to start combos. Its attacks, when it does attack are very brutal.

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Valkyrie Profile Lenneth - Dark Tower of Xervah Gut

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Pretty good at defending against your attacks, so use unblockable spells or familiars to start combos. Its flashy Demon Sequence attack hits all of your party members, so be wary.

Valkyrie Profile Lenneth - Dark Tower of Xervah Spike Wall

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Valkyrie Profile Lenneth - Dark Tower of Xervah Crystal Ladder

These can poison you, and they’re very small enemies, which might make them annoying to target. Not a huge threat, though.

The big threats here areFire Elementals and Crying Souls- when you see those large spirits, watch out and definitely aim to get a pre-emptive strike.

Valkyrie Profile Lenneth - Dark Tower of Xervah Organic Pillars

Dealing With The First Flesh Wall

From the entrance,head to the right, past the wall of eyes. You’ll be in a very tall room with a huge spine in the middle -Valkyrie can climb this spine. Climb it all the way to the top and open the chest there for anEye of Heaven.

There are three exits from this room, a top, a middle, and a bottom.The path on the bottom is blocked by some organic wall, so take the middle path for now.Head rightand up the stairs, opening the explosive chest on the way to get theHitskill book.

Valkyrie Profile Lenneth - Dark Tower of Xervah Second Heart

Take the upper path to the left, andstrike the heart you find inside. This opens the path at the bottom of the spine shaft, but we won’t head there yet. Instead, go back to the spine ladder and thentake the topmost exiton the right. Press on,avoiding the teeth-filled traps, until you reach another chest at the top of some stairs - this one contains aPoison Blowspell book.

Leap across the gap to the upper path and continue on to the left. You’ll eventually come to a room with three chests containing aBastard Sword, aWarhammer, and theAuto Itemskill book.Return to the spine ladder room.

Valkyrie Profile Lenneth - Dark Tower of Xervah Receded Walls

Dealing With The Second Flesh Wall

Now, take the bottom exit. Thanks to you hitting the heart,the fleshy wall has receded. Keep going to theright. In the room with the two spine ladders, you’ll find two chests - the one on the left contains aQuartz Gem, while the one in the upper-right corner has aMandrake, grab them both.

The way forward is blocked by another fleshy wall, sodrop down into the teeth-filled holeyou’ll find towards the left. Don’t worry, you won’t take damage from it.

If you look extremely closely, you’ll spya chest hidden behind the tube in the foreground. Open it and avoid the large explosion trap to get theMage Slayerbow, which is very useful. There’s another chest totally hidden by the tube that contains aFlame Jewel, which is used in the postgame dungeon, Seraphic Gate.

Jump onto the mound to the right to be transported back to the room with two spine ladders.The wall at the bottom-right is now gone, so pass through and into a room with a blinking eye and a quickly-moving spiked wall.

Dealing With The Final Flesh Walls

To get through the wall, you’ll have tojump through it when the eye opens- just keep mashing the jump button while holding the right button to get forced through. You may take some damage in the process, but it’s negligible.

On the next screen,use your crystals to make a makeshift ladderon the right wall, and get up to a secret exit at the top, on the left.Bypass the stairsand you’ll reach a room with two trapped chests. The first contains aFlare Baselard, and the second has aHoly Relic.

Head two screens to the right, drop down to the floor before heading to the left two screens until you reach a room withthree organic pillarsin the middle. There’s a chest here containing aSavory.

Platform over the pillars, but do it quickly- the pillars will bounce you off if you stand on one for too long.Keep heading leftuntil you reach a room with a hill in the middle and two exits in either upper corner. There’s a chest in the lower left containing aLightning Boltspell book.

Use the upper-rightexitto find a second heart.Strike it multiple times, ten to be sure, to ensure that it opens all the flesh walls that you’ll soon be passing. Head back one screen, andtake the upper-left exit this time. Continue on, dropping down both spine ladders and opening the chests you encounter to get aNoise Arrowskill book, anInvisibility Potion, aPoison Blowspell book, aVegetable Seed, and aLapis Lazuli.

At the bottom of this trek, you’ll reach the room that you had to hit the heart multiple times for.If any of the walls remain, head back up to the heart and hit it some more.

Save the game-definitelysave the game, and then head to the right to face the boss.

How To Beat The Hel Servants

You’re up againsttwo Hel Servantsin this battle, and you’ll have to defeat them close to each other -they can revive each other, you see.

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The Hel Servants are pretty brutal -their magic attacks hit multiple times and can inflict thousands of damage- you’ll need a lot of HP and luck to survive. Have a few characters withFirst AidandGutsto help out with the onslaught.

The Hel Servants take little to no damage from magic, so consider keeping your sorcerers out of the battle, or relegating them to support if you keep them around. Heal is a great spell to have for this fight.

The key to this fight iswhittling both enemies down as much as you can without killing them. Be careful whencountering, too - if you kill a Servant with a counter, the other Servant will instantly bring it back from the dead if it hasn’t had its turn yet.

You must finish off both Hel Servants on the same turn.

Take the battle slow and steady - keep your health topped up withElixirsand theHealspell at all times, and keep aPrime Elixirhandy for emergencies, if you have one (you’ll be able to buy them by now). It’s a difficult battle, but manageable - it just asks more of you than most other battles up to this point.

This dungeon holdsthree artifactsto collect.

Manual of Resurrection

Can be transmutated into an Orihalcon once you have the Creation Gem. The Orihalcon can then be transmutated into a Creation Jewel, giving access to all transmutation combinations.

Holy Sword “Seraphy”

A pretty great holy sword which has a chance of doubling the magic gems it generates when attacking.

Spear “Basilisk”

A fantastic spear that has a chance to petrify enemies, turning them to stone.

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