Fighting against the devious undead is one of the main things that Lenneth does inValkyrie Profile: Lenneth. It’s the presence of undead that leads the eponymous valkyrie to so many lucrative dungeons to dive into, and it’s up to her to eradicate them.

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The Gorhia Cult HQ is one of those dungeons, but at first, it’s suspiciously devoid of the undead. In fact, there is only one foe to find here, and it’s your task to utterly ruin his day and his machinations. Luckily for you, there are some fantastic rewards for doing so.

Gorhia Cult HQ Overview

This dungeon has quite an interesting gimmick - you have to take it on in chunks that make it feel different to any other dungeon in the game. When you enter, you have to navigate your way to a miniboss, who will then activate all the monsters in the dungeon. Then, you have to take deliberate steps to make the boss appear. It’s an odd one, that’s for sure.

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Valkyrie Profile Lenneth - Gorhia Cult HQ Entrance

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Can deal a decent amount of damage and has a high faint rate, but doesn’t have other tricks up its sleeve, just a high amount of health.

Valkyrie Profile Lenneth - Gorhia Cult HQ Eye of Heaven

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Valkyrie Profile Lenneth - Gorhia Cult HQ Doors

The dakrer ones have more health than you’re used to these enemies having, but still aren’t very threatening. Best ignored in favor of bigger threats if you can handle it. The lighter ones are as weak as ever.

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Valkyrie Profile Lenneth - Gorhia Cult HQ Cultist

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Uses Fire Lance, so it can deplete a lot of your health very quickly. Take them out with multi-target attack spells or an archer, especially if they start the battle protected by multiple enemies in the front row.

Valkyrie Profile Lenneth - Gorhia Cult HQ Stained Glass Window Room

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Poison

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Can use Lightning Bolt, which is very annoying as it’s very high damage for this point in the game. A pretty high-priority opponent.

Valkyrie Profile Lenneth - Gorhia Cult HQ Crystal Ladder

Raising The Dead

From the entrance screen,head all the way right, through the very long hallway, until you reach the exit toward some stairs. Climb the stairs andmove all the way to the right, ignoring the exits to the front and to the rear, until you reach the next screen to the right, which contains aGutsskill book.

Gutsis an incredibly important skill to have - if you don’t already have it, learn it now, level it up with everyone in your party, andequip it to everyone.

Valkyrie Profile Lenneth - Gorhia Cult HQ Stairs

Head back to the room with the stairs and multiple exits in it, andtake the first exit to the front on the left. This room contains anEye of Heaven. Once you have that, return to the room with the stairs andhead to the right this time, ignoring the exit to the rear.

Take the exit to the front on the righthandside of the room - you should be in a room with somestairs leading down. Head to the right, taking the stairs up and then down again, until you reach anexit to the rear.

Valkyrie Profile Lenneth - Gorhia Cult HQ Boss Fight Combat

Keep following this linear pathand then head right when you have the option between going to the right and heading down some stairs. You’ll encounter acutscene with a cult member. You’ll end up in afight with a Thaumaturgist and two Lesser Zombies, which isn’t too hard.

After beating the cult member,he will raise every corpse in the dungeon from the dead- these were initially just brown sacks on the ground. They are all now enemies.

Valkyrie Profile Lenneth - Gorhia Cult HQ Using Shadow Servant

Clearing Out The HQ

Once you have raised the dead and the dungeon is populated with enemies, your goal now is todefeat enough of them to trigger the boss’s spawn. As you continue through the rest of this dungeon,kill every enemy you come across.

If you come across aThaumaturgist, try your best to get aShadow Servant spellbook to drop - it’s a dark-elemental multi-target attack spell that would come in handy for this dungeon’s boss fight. You might have the spell already if you’ve completedNethov Swamp, but it’s also available here.

Valkyrie Profile Lenneth - Gorhia Cult HQ Artifact Chests

When you’ve killed enough, you’ll hear abell ringing- this signifies that the boss has spawned and you can go take him on if you wish. From then on, you can avoid enemy encounters if you wish.

In the cultist’s room, usecrystals in the wall on the right to form a ladder, and thenjump across to the chandelierto get a chest containingMithril Ore, which is precious transmutation material. Avoid the arrow trap inside the chest by jumping as soon as you open the chest.

Headleft from the cultist’s roomand then head down the stairs you bypassed earlier to find a monster and a save point, but not much else.Backtrack to the splitand then head to the left,backtracking to the initial room with lots of doors. Kill all the monsters on the way.

The bell rang for us after killing our seventh enemy.

Once you’ve made it back to the room with all the doors, take therear exit opposite the door you just came through.

Take thislinear path- saving at the save point along the way - until youreach the upper level of the room with the massive stained glass window. Take the time to heal up and verify your skills are all equipped before pressing on - the next room has the dungeon’s boss inside.

How To Defeat The Noble Vampire And The Will-O-Wisps

Very annoyingly,the Noble Vampire here is backed up by three Will-O-Wisps. These are very threatening foes.

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The main threat in this fight are theWill-O-Wisps, and this is why we recommended trying to acquire theShadow Servantearlier on - theirweakness to dark damagemakes the spell very valuable in this fight.

It is very important to take down the Will-O-Wisps first, and totake them down one by one. When they get low on health, they will useExplosion, which deals a huge amount of damage to your entire team. They should all haveGutsequipped andUnion Plumesready to use in case of emergency, but beware this attack.

Try toeliminate the Will-O-Wisps before they get a chance to use Explosion- take the game’s advice anduse Purify Weird Soul attacks to finish them off when they are injured.

If you haveShadow Servant, make sure you haveweakened all three Will-O-Wispsa little before casting it from the battle menu - you want to be using it to finish them off, not weaken them. It’s possible, if you don’t manage to kill them all with the spell, that they’ll all use Explosion in the same round, almost ensuring your imminent death. If you havetwo sorcerers, consider having them both use multi-target spells to safely get rid of them all.

TheNoble Vampirehimself isn’t that threatening. HisDespotic Nail and Dreaded Danceattacks will deal a decent amount of damage and hisLightning Boltspells are pretty harmful, but it’s nothing you can’t recover from with anElixir. After you’ve eliminated the exploding wisps, you’re basically home-free.

If you do get hit with an Explosion, now might be a good time to pop a Noble Elixir, if you still have one. You can get a Noble Elixir by transmutating the Sealed Box from the Artolian Mountain Ruins.

Gorhia Cult HQ Artifacts

After beating the Noble Vampire, open the two chests to get this dungeon’s artifacts.

Can be transmutated into an Angel Curio.

Incense Burner of Darlis

Can be used to increase the entire party’s maximum DME by 100 points, but is better transmutated into a Mirror of Pleiades, which gives the wearer a chance to reflect spells.

Getting The Rest Of The Treasure

There’s more to Gorhia Cult HQ than the boss!In the boss room, there are two very high ledges on either side of the room, each holding two more chests to loot.

To get up to the top of the screen you’ll need to do somecomplicated platforming.

The chests up top all have traps in them - all bar the first chest on the right have arrow traps, the one on the right has a large explosion. The chests contain aPoison Check, aFairy Ring, anEther Scepter, and aLapis Lazuli.

The Ether Scepter is a really fantastic Staff- definitely equip it to your main sorcerer. As always, avoid the possibility of breaking it by never using that sorcerer’s PWS attacks.

From the boss room, head to the left. In the next corridor, take the first exit to the front, jump on the bed, and open the sack to get theAdept Illusionskill book. Return to the corridor and enter the two rooms at the end to get aQuartz Gemand theSap Powerskill book.

With that, you have completed the Gorhia Cult HQ and can safely leave.