For a game that had such a flashy, action-packed marketing campaign,Forspokenbegins with a rather calm, peaceful opening in a New York City courtroom. Of course, from there, things escalate a little and we get to see some of Frey’s skills.

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Forspoken’s first chapter is great at setting up Frey as the game’s protagonist and gives us some hints as to her personality, her past, and her likes and dislikes. It also features a very adorable cat, and it’s not a very long chapter at all - here’s everything that happens.

Frey At Court

The first thing you have to do in Forspoken is familiarizing yourself with your protagonist, Frey. Examine the three documents laid out in front of you to learn more about her - specifically her upbringing, her past involvement with law enforcement, and her origin as an abandoned orphan in New York.

Watch the following scenes.

New York City

When you gain control of Frey, your first objective is simple - justwalk forward, toward the map marker.

Forspoken’s map markers are incredibly useful, oftenupdating as you get closeinstead of just aiming at a single point on the map. Use them!

Forspoken - Frey Holland introduction

Turn the corner and press on until another cutscene occurs. After the scene, you’ll begin a chase sequence. Hit theleft analog stick to sprintand continue following the map markers. Frey will automatically parkour while sprinting, but you may need to jump to get over tall obstacles.

After leaving the alley,leap over the barrier in frontof you andenter the next alleyon the left, as Frey instructs.

Forspoken - Frey walking in New York City

Getting too close to the gang members at any point will cause a game over, so parkour over the nearby taxi’s hood.

Continue on through the next alleyway to reach safety.

Frey’s Apartment

Use theladderin front of you to reach Frey’s apartment, which youenter through the window.

After the short introduction to the Archive, examine the following objects:

Forspoken - outside Frey’s apartment

After this,leave the bedroom to meet Homer, Frey’s cat.

After the cutscene, walk into the kitchen tofind Homer underneath the kitchen counter, thenexamine the fiery bedroom, and finally,head tothe windowthat you entered the apartment through.

The Abandoned Shop

After the cutscenes,use the ladder to get down off the high platform. Drop off theledge to the leftand run toward the shop window.

Continue on to the right,jump up to the second ledgeusing the pallets as a platform, and thenenter the shop. Take the stairs down andexamine the cuffon the table. This is the end of Chapter 1.

Forspoken - Homer the cat

Forspoken - The abandoned shop entrance

Forspoken - Cuff in the abandoned shop