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Doesn’t it feel great to be back in the real world? After the mind-bending chaos that was the previous chapter ofForspoken, Frey is back on Athia with her senses in order and a new goal in mind - to confront Tanta Olas, the ruler of the region of Visoria. Luckily, you begin the chapter in this very region, and not too far from Olas’s castle, to boot!
RELATED:Forspoken: Visoria Area Guide
This chapter is a long one - not only are you encouraged to explore Visoria, the largest region of Athia, but there are lots of things to do once you get to Visoria Castle itself.
Exploring Visoria
You’ll begin this chapter inHumble Plain, one of the more central areas in Visoria, so don’t worry about having to make a long journey all the way to the castle - you’re able to already see it in the distance! Including Humble Plain, this chapter will take you through a minimum of three areas - check out the guides below to see what you can expect to find.
Explore as much as you want to - you can pick up some neat stuff without traveling too far. There are someeasily-obtained Magic boostsin Humble Plain, and Visorian Plateau has anice cloak at the end of a Locked Labyrinthto grab.
The only thing stopping you from entering Tanta’s Demesne isVisoria Castle Main Gate, which is on the western edge of the Visorian Plateau. Head here and take on the fight inside: there arefour Oryggi Lanterns and three Bardaga Lanterns to destroy.
Remember thatOryggi Lanternscan be destroyed at any time, but to hit aBardaga Lantern, you’ll have to defeat the Phantoms connected to it first. Destroy the Oryggi Lanterns first to thin out the crowd.
After conquering this fight,you’ll gain another notch on your Stamina gauge! From here, continue on into Tanta’s Demesne,grab the fast travel point at the refuge,stock up on Healing Draughts, andmake your way to the castle in the center.
This area can be tricky to navigate. ensure youtake the correct exit from the Visoria Castle Main Gate, first and foremost - the exits to the left and right lead to completely different areas. Then, you’ll find that the entrance to the castle’s courtyard is hidden way below street level - you’ll need to find stairs that lead to the courtyard’s outer walls. There are multiple, so it shouldn’t take long - justbe wary of the multitude of flying enemies, which can be very annoying.
Visoria Castle
Before you can enter the castle proper, you have todeal with another Bardaga Lantern in the courtyard. This Lantern summons aPitiless Arbiterand aRecreant Knight, making it one of the harder encounters to deal with.
Take out the Pitiless Arbiter first,as it has the ability to heal its allies. Once it is down, take out the Recreant Knight.Save your Surge Magic for the Lantern- a few normal attack spells combined with a fully-charged Surge Magic attack should destroy it in one cycle.
After you’ve dealt with the Lantern, head inside the castle. There are four floors to climb.
There are lots ofpaintingsto examine in Visoria Castle, which all provide some lore about the history of Athia and the Tantas - don’t forget to look out for them as you climb the castle!
After destroying the Kastala Lantern,head through the door on this floor and continue on up to the throne room.
How To Beat Susurrus
This battle is not one that you can actually win- you don’t have your spells, you can’t use Flow, and Susurrus’s attacks deal a ton of damage. If you get caught by one of his blasts, heal up immediately.
Listen to the conversation between Frey and Susurrus play out, andwait for the line in which Susurrus orders you to run. This is when you’re able tointeract with the dooryou came through earlier and escape the fight. The following cutscene sees Frey transported to another place entirely.
The Truth
Frey will arrive inSvargana, a place that only Tantas know of. Before interacting with the big light in the center of the area,pick up the mana dotted around- there are 36 mana fonts in all, which is a great haul.
The following sequence is very simple - justfollow the map markers towards every sequential guiding light and hear and see what they have to say and show you. Pick up the mana on the way, but save it for now - you’re about to learn a new spell set, so a nice hoard of mana will be great for learning a bunch of new spells right off the bat. When confronted with atorana, always select the option to jump in.
Eventually, you’ll be faced with a torana while in Visoria - the cutscene behind this torana leads to a mini-boss fight against The Beast.
How To Beat The Beast
If you’ve fought anAmphicynodonin any of the Locked Labyrinths in Athia, you’ll know what to expect here. The Beast is a pretty aggressive attacker, but its attacks are quite easy to see coming.
This boss has asevere weakness to Frey’s Magic, which is good - that’s all you have at the moment. Use your Support Spells to your advantage to get the fight over with quickly -Disperse, Prime, and Implantare all fantastic to take chunks off the boss’s health bar.Save Tendril for emergencies to deal damage while also healing yourself.
The boss doesn’t have much health, so the battle will be over quickly.
After the battle, you’ll learnOlas’s Magic. Continue on, heading toward the next guiding lights, until you come to the next boss.
How To Beat The Brute
This boss has the same moveset as theGigasenemy and serves as atutorial for Olas’s Magic.
The key to using Olas’s Magic is tomake use of your regular Dart attack- the move you’ll use when you lightly pull on the attack trigger without charging a spell up.Each dart that hits an enemy will leave a mark. When you then charge up a spell, those marks will be locked on, with more marks meaning more eventual damage. For example, when you use Pulse Dart, a homing missile will be fired for every single locked-on mark.
The strategy is very simple,avoid the boss’s attacks while firing lots of Darts at it. When you get a safe moment,charge up Pulse Dart and unleash a ton of damage at once. It’s a tutorial boss, so it doesn’t take much effort.
You’ll getPrav’s Magicback after this fight.Continue onuntil you meet the next boss, in Praenost.
How To Beat The Bird
This bird is an illusory version of anApsaravis. It stays very high in the air for the majority of the battle, so you’ll have toclimb up onto the buildings to be able to attack it.
Your best option here is Olas’s Magic, specifically Chain Bolt. The Bird is weak to those spells, and Chain Bolt is both fast and has a very long range, which is perfect for this fight.
The Bird has a very low amount of health, so it won’t take long to take it down - a few fully charged Chain Bolts should do it, andDispersecan help out if it gets close to you.
After the fight, you’ll getSila’s Magicback again. As before,continue on, following the guiding lights.
When you reach thenursery,examine all of the interactable objectsin the room to move on to the end of the chapter.
Which Torana Should You Choose?
Chapter 11 functionally ends as soon as you are confronted with the choice between two toranas. One leads to New York, while the other leads to Cipal and the final battle.
You don’t have to make this choice right away- once you head to the final battle, you’ll be stuck on that path until you finish the game, and you won’t be able to explore Athia until you reach the postgame.