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The ending of the previous chapter leaves you on quite a high note, with the evil demon that threatens Athia’s livelihood defeated and sealed away. That doesn’t mean Frey’s job is over now - she is now the only Tanta the people have, and has dubbed herself the Breakwarden, a defender of the people against the Break.
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WhileForspoken’spostgame doesn’t have many Detours to take on, the ones it does have can be a bit involved, and there are some fun challenges to take on. In addition, there’s a whole world to explore without any pressure being placed on you, now that the biggest threat to humanity is back, curled around Frey’s forearm.
Keeper Of The Peace
While you may have completed the game in the previous chapter, there are still things to do. Once you reach the postgame, Frey is reunited with Cuff, who now takes the form of some sort of golden tattoo around Frey’s arm, and their conversations will reflect the revelations that occurred over the last few chapters.
An interesting tidbit is now that you know that it was Cuff sealed away in the Locked Labyrinths spread out across Athia, the dialogue at the end of each labyrinth will reference that fact!
You’ll begin the chapter in Cipal, naturally. In addition to the new Detours listed below, there are a bunch of new events to go witness:
There are more events in this chapter, but first, some Detours!
Detour: Cipal Reborn
Find Pilo and talk to him to begin this quest, which involves helping the Cipalians rebuild their city.Follow Pilo through Cipal until you resolve to help the needy- there are three people you need to help.
With those three small requests completed, you’ll finish the Detour and get a nice chunk of experience.
After completing Cipal Reborn, you’ll unlock a new mini-detour -Dancing in Cipal: Encore. This is a much harder version ofthe rhythm game you could have completed with Pilo in Chapter 6. To start this, talk to Pilo. Follow the button prompts - they’re the same every time, so if you find yourself messing up too much, you can write down the prompts to be ready for next time and get further into the song. You’ll get a very large boost in experience for completing this task.
With those tasks done, you cango find Olevia’s Cat for a new event.
Detour: Lost Lullabies
Talk to Johedy on the steps to the archiveto start this Detour. After the scene,follow the map marker to the top of the Tower of Binnoito talk to Jennesh, who will give you theTiny Key. Your next destination is Junoon Castle, and the western Grove Gate will be unlocked to help you in this, though you could always fast-travel to the refuge in Junoon Castle Town, which would be quicker.
Head to Junoon Castle. When you enter the courtyard,you’ll be attacked by three waves of Nightmares, consisting of Riven Antlers, Riven Carcasses, and then Riven Wings. After dealing with the Nightmares, you’re able to enter the castle through the hole in the wall that you took at the very start of the game.
Retrace your steps, following the map markers and watching the cutscenes as you go. In the final room,examine the picture frameto complete the Detour.
After this Detour, you canreturn to the top of the Tower of Binnoi to witness a new event. Enter the cell at the top and talk to the guards there.
In addition, you can nowpray for the Tantas and Tanta Cinta, specifically. Praying for all four people:Olevia, Robian, the Tantas, and Cinta, will net you anachievement.
Detour: A Blast From The Past
This Detour will begin immediately after the previous Detour ends. It involves Frey wanting to retrace the various steps of her journey and get strong enough to hold back Cuff’s influence.
Functionally, this is aboss gauntlet that takes you all over Athia. They work just like theFlashbacksthat you take on through Monuments to Wisdom, with time limits and scores to attain. Fortunately (or unfortunately, depending on what you want from boss rematches), the bosses aren’t changed in any way, so you’ll likely smash through all of them bar the last one, and even then, the last one is easy when you know what you’re doing.
The table below lists the various bosses in the order that you have to take them on.To start these Flashbacks, you need to head to the location stated- the map marker will always show you the way to the current destination.
10 minutes
The throne room of Praenost Castle
15 minutes
The throne room of Visoria Castle
The square in Cipal
20 minutes
Mana, Lucid materials
What To Do Next
After beating Susurrus, the Detour is complete. After this, the world is your oyster and the only thing left to do is explore, get stronger, and complete all the small tasks that Forspoken has to offer. Here are some recommendations: