One of the more mysterious narratives ofOctopath Traveler 2, Osvald’s story revolves around a man framed for the murder of his wife and daughter and his quest for revenge that takes him all over the continent of Solistia in an effort to deal with the villain in his life and clear his name.

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Of course, he is currently trapped in prison, a particularly ruthless one that treats its prisoners abhorrently and is staffed by abusive men. Osvald’s first chapters, which come as a pair, deal with his escape plan and the ally he makes along the way. It has a particularly rough boss fight, so be prepared!

Town Phase: Frigit Isle Prison

After the first few scenes of the chapter, which have Osvald waxing lyrical about his situation, you’re immediately prompted toget Osvald to mug his cellmate. Mugging is Osvald’snighttime Path Actionand allows him totake all of an NPC’s items at once, as long as he can best them in a fight. Osvald is a great character for this, as he has access to strong magic and lots of elements.

Use your Path Action to Mug the Prisonerand get your notebook back. You’ll find that you cannot use any of Osvald’s abilities at the moment - this is because he ismuzzled. You can only use his normal attack, which counts as a Staff attack. Luckily, the Prisoner is weak to Staff attacks and gets broken in one round. Pay attention to the tutorials to learn about Breaking and Boosting, if this is your first chapter.

Octopath Traveler 2 - Osvald about to beat up a prisoner

Asingle strikewith your normal attack followed up with atriple-boosted normal attackwill end the fight.

The following scenes will detail more about Osvald’s life and hisescape plan, which has multiple steps. Don’t worry about remembering them or noting them down, we’ll go through them very soon.

Octopath Traveler 2 - Osvald in combat with a prisoner

Eventually, you’ll be given control again in the Frigit Isle Yard. You can complete three tasks here to check off steps of Osvald’s escape plan, but each time you complete one task, you’ll have to watch a scene in which time moves forward one day. After each scene, you’re placed back in the Yard, ready to complete another task.

After completing all three tasks, you’ll witness a few scenes that go into Osvald’s past a bit more. This time, you’ll gain control while Osvald is still at the labor camp.Head down to the yard and find Emerald, who is in the storehouse at the back of the yard. A few more scenes will play out and you’ll gain control again the next day in the Cafeteria.Emerald will join the party.

Octopath Traveler 2 - Osvald working in the labor camp in prison

Follow the quest marker to find the entrance to theunderground passage, which turns out to be a well. Climb down the well.

Dungeon Phase: Underground Passage

There are random encounters to deal with in this area. Don’t be afraid to use yourHealing Grapesto heal up here if you get low on health, but be aware that Emerald has theFirst Aidskill, which provides a nice amount of healing. He can also reduce an enemy’s physical attack withSabotageand perform a randomly-targeting move withStab in the Dark.

When used againstsingle enemies, Stab in the Dark is very effective.

Octopath Traveler 2 - Osvald gathering everything he needs for his escape plan

Climb down the spiral stairs and enter the cell on the right to get aHealing Grape. Then, climb down the ladder in front of the cell and enter the cell behind the ladder to get anInspiriting Plum. From there, head to the left on this level to find a slightly hidden chest that contains aSinner’s Staff, which is a nice incremental boost for Osvald.

Now that Osvald’s muzzle has been removed,he can use his spells!

Octopath Traveler 2 - Osvald walking through the yard

Nowhead all the way to the right and down to the ground floor. Here, you’ll find a chest inside another cell that contains anOlive of Lifeand then a Peddler near a save point. Save your game and consider buying someHealing Grapesfrom the Peddler. When you’re ready, head down the stairs to the right to face the chapter’s boss.

Boss Phase: Warden Davis

Warden Davis is backed up by two Prison Guards.

As you’re able to tell from the weaknesses,Emerald is going to be useful no matter who he targets, but Osvald will have to be choosy with his spells.Start the battle off by targeting the Prison Guards- have Osvald useIcewindand Emerald use his normal Dagger attacks to Break them, and then unleash Boosted attacks on them to deal high damage.Once you’ve removed them from the fight, you can focus on Warden Davis.

As mentioned previously,Stab in the Dark, thanks to it hitting multiple times, will be very good for whittling down the Warden’s high Break Point total. Use this when the Warden is alone for maximum effectiveness. In addition,switch Osvald over to Fireball,so you’re targeting Davis’s weakness.

Octopath Traveler 2 - The underground passage beneath the prison

If you’re struggling with Warden Davis’s strong attacks, use aboosted Sabotagefrom Emerald to hamper his physical attack stat.

Warden Davis has some nasty tricks. He can useSilence, Scum, which will inflictUnconsciousness, preventing an ally from acting for a few turns. He can alsocharge up a very strong attack, which will give him a large purple aura. If you may Break him before his next turn, he won’t get to use the attack, so do your best to do this. Otherwise, justfocus on healing up and consider using the Bottle of Blinding Dustyou picked up earlier - the ultimate attack is a multi-hit ability, and making some of the hits miss is a great way to survive.

Octopath Traveler 2 - Climbing down a ladder in the underground passage beneath the prison

After dealing enough damage, Warden Davis will summon more guards to the fight andOsvald’s Latent Powerwill unlock. Things get a bit harder from here on out, but your goal should be to Break Warden Davis and then use a fully-boosted Fireball attack with Osvald’s Latent Ability activated. This should easily deal enough damage to finish the boss off, and mopping up the guards is easy.

Watch the scenes that unfold after beating the boss. During the flashback sequence, justwalk to the right.

Octopath Traveler 2 - Osvald and Emerald fighting against a random encounter

While this is technically the end of Chapter 1, Osvald’s Chapter 2 picks up immediately and you cannot play the first without the second.

Dungeon Phase: Frigit Isle

After the scenes, you’ll be outside the prison. The danger is not over, though - you will still be accosted byrandom encountersduring this trip. Follow the path back up to the prison’s entrance, picking up the Healing Grape from the chest on the way. Head south from the prison to the Anchorage to continue.

Ignore the first set of stairs to the south and continue to the left to find a chest containing aMagic Nut. While Nuts are useful for any character,Magic Nuts are definitely best saved for Osvald.

Octopath Traveler 2 - Warden Davis boss fight

Continue on to the south, now, picking up theInspiriting Plumto the right of the foot of the first staircase. When you reach the bottom of the area, you’ll encounter a cutscene that ends with a fight against someReinforcement Guards. These aren’t difficult to beat - they areweak to Daggers and Ice attacks, so go wild.

After the scenes, you’ll be on ice canoes in the water.Sail to the west, picking up theIce Soulstonefrom the first small island you reach, and thencontinue on to the west, watching all the scenes as you go. This ends chapter 2.

Octopath Traveler 2 - Emerald boosting an ability against Warden Davis

If you chose Osvald as your starting character, you’ll be in a new location:Cape Cold. If you did not, you’ll be just south of Cape Cold where you found Osvald passed out.