WithStray’sstunning and densely packed neon-lit world, you owe it to yourself to take a break from all the ledge pouncing and carpet kneading to stop and marvel at the finer details of thisjaw-droppingly gorgeous game.

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Whether it’s the wonderfully realised design of the city’s zany robot citizens, the various scattered easter eggs and references, or even the many adorable ways tosimulate being a cat, there are so many small details that breathe life into the world of Stray and make it an unforgettable experience.

10Be Adorable And Ruin Things By Being A Cat

Despite the game’s richly detailed world and surprisingly compelling story, one element is cut above the rest - you get to play as a cat. It includes everyadorable feline activityyou can think of, including getting your head stuck in a paper bag,taking cat naps, and scratching incessantly on doors and carpets.

Then there’s all the cat mischief (catschief…?) you will inevitably get up to. you may walk all over a keyboard to corrupt what looks to be very important files, knock things off of ledges, and completely destroy a friendly board game - much to the chagrin of its participants. It’s the quintessential cat simulator.

Collage of cat with a paper bag on his head and ruining a robot board game in Stray

9Treating Cats How They Deserve To Be Treated

The robot inhabitants of this far-future dystopia are (mostly) warm and welcoming to the cat in Stray. There are plenty of funny and poignant exchanges to be had, but sometimes it’s the smaller and seemingly less significant interactions that tend to have the most impact. One of the best is with the bartender of Midtown, Jonee, who addresses everyone’s favourite furball as “little sir”.

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It perfectly reflects how cat owners refer to their little bundles of joy on a daily basis. We can most assuredly confirm that these cute nicknames people give to their cats are 100 percent accurate. If anything, they could have dialed up the cutesy name-calling to a much higher degree, and it would have been even more accurate.

8So Many Pop Culture References

Stray’s downtrodden slums, shadowy alleyways, and colourful streets are all jam-packed full of cool film, TV and video game references to some of the most popular and beloved franchises out there.

The game isfull of Easter Eggsand ranges from small nods to popular TV shows - such as the “Duffer Bar” referencing The Simpson’s “Duff Beer” - to blatant acknowledgments of beloved films properties. You may notice the splitting resemblance Doc and Seamus have to Back To The Future’s Doc and Marty, as well as a direct reference to the infamous “screwdriver to the knee” NPC dialogue from Skyrim.

Bartender Jonee serving the cat at the bar in Stray

7Robot Language

Pretty soon after the game’s release, some intelligent fans took it upon themselves to decode the mysterious and complicated robot language that you’ll stumble across during your playthrough. Throughout the game, there are a variety of indistinguishable symbols and glyphs that show up on food and drink packets, newspapers and the many neon signs that litter the streets and rooftops.

Fans managed to decipher the city’s mysterious robot signage, using a meticulous method of documenting each symbol the developers have used for the game’s titles. It’s a nice touch and adds another layer of appreciated depth to the game.

Collage of robots Doc and Seamus standing next to each other and Skyrim “screwdriver to the knee” Easter Egg in Stray

6B-12’s Memories

B-12’s memories act as one of the more interesting collectables in Stray. It encourages you to be more observant of your surroundings and pay attention to the finer details of the game’s gorgeous semi-open play areas.

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As well as a way of increasing your bond with your robot buddy, they also add a huge amount of detail and lore to the game world. They are incredible for world-building, such as the “RIP Humans” graffiti on the wall of the slums that suggests a sense of grief and loss for the robot’s fleshy non-synthetic counterparts, and the futuristic “Neco” plant, which doesn’t need sunlight to survive.

5Sixteen-Hour Clocks

The observant of you will notice that something is a little off when looking at the various analogue clocks scattered throughout the various interiors of Walled City 99. Rather than the typical twelve-hour clock face, players have noticed that the clocks in Stray have sixteen hours.

There are many theories as to why these peculiar clocks exist within the game’s dystopian underground city, but it is most likely due to the fact that the robot inhabitants run off of bit memory, which can contain sixteen numbers. These clocks would more logically accommodate a society filled with robots and is just another example of the game’s stellar world-building and attention to detail.

Collage of translated signs and text from the robot language in Stray

4Guiding Lights

The cool Cyberpunk-themed neon lights that litter the concrete-laden alleyways and populated rooftops of Stray do more than just convey a gritty sense of atmosphere - they serve a gameplay purpose too. Most of the orange-tinged neon signs and bright bulbs serve the purpose of nudging our little feline friend in the right direction.

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In particular, it will guide you towards locations that are important for the story, including apartments of missing robots to investigate in the slums. How this cat can understand the purpose of such carefully placed lighting is beyond us. We just have to (rightly) assume that he is a very clever boy.

3Guitar-Playing Robot - Morusque

The various bits of sheet music left dispersed about thenumerous locations of Strayact as another interesting form of collectable that encourages you to explore the breadth of the city and leave no stone unturned.

Pretty early on in the slums, you’ll stumble upon Morusque, a talented guitar-playing robot who seems to have misplaced a bunch of sheet music. Finding them all will grant you a badge which isneeded for an achievement, but it also serves the added purpose of getting a nice little ditty to chill out to while taking a curled-up nap on a comfortable pillow.

Collage of %22RIP Humans%22 and Neco Plant%22 memories in Stray

2Design Of The Robots

Once upon a time, all robots were made equal. Though, after centuries of being left to their own devices, the denizens of Stray have each developed a personality of their own. BlueTwelve Studio has gone the extra mile to make each and every robot in the game burst with unique flair and charm.

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Firstly, their base design is very inspired, with big hulking heads displaying large screens that show simple emoji-like illustrations of their emotions. Despite all being cut from the same cloth, each robot is distinct in how they present themselves to the world. You’ll find a variety of zany characters, including a poncho-clad musician and an assertive protector who wields a steel pipe like a bo staff.

1Dedicated Meow Button

By now, everyone knows that there is a button with the singular purpose of making the ginger cat meow in a variety of extremely adorable variations. Sometimes, it has a gameplay purpose, such as making the aforementioned guided lights appear to show you where to go, or as a way to distract the sentinels and Zurks.

Mostly it’s just there to make you swoon with joy at how utterly andinsufferably cute it all is. If you’re playing on PS5, the cute meows and chirps will even come out of the DualSense’s speakers! We have reached the pinnacle of gaming.

Four sixteen-hour clocks in Stray

Collage of the cat following and looking at orange guiding lights in the slums in Stray

Cat curled up taking a nap next to Moursque playing the guitar in Stray

Meow button prompt in Stray