If you want a deep dive into Final Fantasy’s history, thenTheatrhythm: Final Bar Line’sSeries Quest Mode is the place. Naturally, there are no plot summaries (or spoilers). However, you’ll get to meet famous characters, fight notorious bosses, and discover some of gaming’s most revered musical compositions. Plus, you’ll encounter your fair share of rhythmical challenges!

Related:Theatrhythm: Final Bar Line - Building Your Party

One of the first Series Titles you’ll explore isFinal Fantasy 2. This game chronicles the adventures of Firion, Guy, and Maria as they fight alongside the Wild Rose Rebellion to prevent Emperor Mateus from overtaking the world with hellspawn. It’s the perfect title for Theatrhythm newcomers looking to learn the game.

“A rebel warrior who can restore HP as he attacks.”

Minwu, Guy, Firion, Maria, Leon, and The Emperor stand below a glowing Rhythmia crystal in Theatrhythm: Final Bar Line’s Series Title Select Screen.

Maria

Magic

“A girl from Fynn proficient in magic attacks and inflicting status ailments.”

Guy

Defense

“A kind young man with impeccable defense and an attack that gets stronger the higher his HP.”

Leon

Physical

“Dark Knight who can sacrifice his Magic to raise his Strength and deal devastating blows.”

Minwu

Healing

“A court white mage specializing in support through healing and damage reduction”

The Emperor

“Ruler of Palamecia, he can attack all enemies at once and inflict them with Silence.”

Complete Series Quest List

There areeleven Final Fantasy 2 Series Quest stages: four Battle Music Stages and seven Field Music Stages. Below is a complete list, including each stage’s song difficulty, music stage type, quest condition, reward, enemies, enemy weaknesses/resistances, and damage effect.

Alliesdoublephysical damage

A Behemoth confronts your party on a city street on The Rebel Army Quest Summary Page in Theatrhythm: Final Bar Line.

Phoenix Down x 1

Enemies dealdoubledamage

A complete list of FF2 Series Quest Rewards from Theatrhythm: Final Bar Line.

Allies dealdoubledamage with magic abilities

Allies dealhalfphysical damage