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Kowloon Streetis the last area you travel through inWanted: Deadand houses the game’s final two boss encounters. Thefifth and penultimate boss battleis a showdown withtwo Spider Tanks,which you will recognize from your first boss fight of the game during the Daurer HQ Mission.
RELATED:Wanted: Dead - How To Defeat Mr. Holiday
Like the original Spider Tank encounters, you will need to get your hands on a specific weapon to take the Tanks down reliably, but the twist here is there are now two of them. Nonetheless, the overall strategies of your first bout will apply here, but with a slight shift in your focus.
Dual Spider Tank Overview
As already mentioned,this encounter is exactly like your first battle with theSpider Tank,except this time, there are two of them,adding an extra layer of chaos into the mix. While we would like to say this changes your strategy up drastically as a result,nothing really changes,except you periodically have to look for where the second Spider Tank is.
Furthermore,you should have all your Skill Trees maxed out at this pointin the game, meaning we have no Skills to recommend to you this time around, and you won’t be using any of them much anyway for this encounter. One last thing of note isyou are battling the Dual Spider Tanks alongside the rest of the Zombie Squad,meaningyou have access to a Reviveif you are to fall in battle, making this fight even easier to tackle.
Dual Spider Tank Phase One
After the cutscene plays that revealtwo Spider Tanksand the fight begins, theGunsmithwill toss anRPGon the ground near the north end of the arena, allowing you topick it up and use it against the Tanks.Like your first bout with the Spider Tank, this isthe only way you can consistently and effectively deal damage,and you will have to find an opening to take a shot.
Not only that, but since you are using anRPGinstead of a Grenade Launcher, youmust reload after every shot,which can slightly throw a wrench into your progress. Additionally, youdo not have to worry about conserving ammo,as theGunsmith will periodically toss RPGs onto the ground,allowing you to replenish your rockets.
Dual Spider Tank Phase One Strategy
In more ways than one, theDual Spider Tank encounter is very similar tothe previous boss fight,Mr. Holiday,in thatboth Tanks share the same Health Bar,andonly one will aggro you at a time.In addition to that, thefirst phase only has you get their HP down halfwaybefore shifting into the second phase, where you will only be fighting one Spider Tank that now has full health.
Youroverall strategy for the first phaseis toavoid its attacks, look for an opening, shoot it with the RPG, reload, and repeat.Like your first run-in with a Spider Tank, there areonly four moves to worry about,and they areall easily telegraphed and easy to dodge.The only difference here is thatyou don’t know which Spider Tank will be attacking you,and they can be positioned at different angles.
Charge
One of the two Spider Tankswillbegin charging at you,annihilating everything in its path. When you see the Tank start to charge forward,run to either the left or right to avoid getting hit.Afterward, youcan land one or, in some cases, two shots from the RPG.If you have theQuick Reload Skill,and you should at this stage of the game, you can likely get two shots off before preparing for the next attack.
Focused Beam
Either of the Spider Tankswillstart charging its main cannonbefore unleashing a devastating shotat you. You should have theEvade Window Increase Skillat this point. If you do, you canEvade just before the shot lands to evade all damage.If youdon’t have that Skillor cannot seem to get the timing of the roll down, you canrun to the left or right,but this isa bit harder to dodge consistently,as the splash damage may occasionally clip you. Nonetheless, after you dodge the Focused Beam, you canhit it with one RPG shot before preparing for its next move.
Sporadic Shots
Another attack that centers around its main cannon is theSporadic Shotsattack, which hasone Spider Tank launch several shots at you rapidly.To dodge this,run left or right and keep cooking it until the Spider Tank ceases fire.After it fires its last shot, you canretaliate with one blast from your RPG.You might be able to get two RPG shots off here, but we wouldn’t risk it, especially when there’s no real need to put yourself at risk during this fight.
Chainguns
Its last attack centers around itstwo turrets,allowing it tofire a barrage of bullets at youwith itsChaingun attack.This mechanic isresolved the same way as the last one:running to the left or right and continuing in that direction until the Tank stops firing.After it does that,we recommend only taking one shot at the Spider Tank with your RPGbefore preparing for its next attack. From here, you’re simplyrepeating every step above until you get the Health Bar down halfway,which will begin thesecond phase.
Dual Spider Tank Phase Two
After getting theHealth Bar down halfwayin phase one, a short cutscene will play, andonly one Spider Tank will remain.Itshealth will be replenished,and it will bemuch more aggressivethan before. If you remember your first encounter with the Spider Tank, this is exactly the same as the second phase of that encounter. TheSpider Tank is much faster but has all the same actionsas before,all of which are resolved the same way.
Dual Spider Tank Phase Two Strategy
As just touched on,the strategy for this phase of the encounter is to do the same things as the last stage,butonly faster.However, youshould always take one shot with your RPG this time around instead of two.This is crucial as going for two can place you in a very rough spot and result in your life.
Like the first Spider Tank boss fight, there’snothing really special or noteworthy for the second phase other than it moves much faster and is more aggressive,giving youshorter windows to get your shots in.Withunlimited ammothanks to theGunsmith’sability to keep tossing in an endless stream ofRPGs,and theDoc’s ability to Revive you,you should have this in the bag if you got through the first phase with no hiccups.
Lastly, there will bemoments where the other members of the Zombie Unit temporarily distract the Spider Tank,allowing you toget in a couple of uncontested shots.This will enable you to take it down much faster than your previous encounter. Overall, the second phase is much easier than the first one, especially with all the support you have from your teammates.