Fire Emblem: Engage’s second wave of DLC introduces three more Emblems to the roster, each boasting their own unique paralogue and a long list of impressive, game-changing skills. Soren, from Fire Emblem: Path of Radiance and Radiant Dawn, Hector from Fire Emblem: Binding Blade and Blazing Blade, and Camilla, from Fire Emblem: Fates all make their appearances in this wave.

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Soren With Book In Hand During First Summon

Each of these Emblems is available in the Divine Paralogues after having recruited Tiki, which becomes available after completing Chapter Six. You may challenge these Emblems at any point in your story afterward, but be warned that each completed chapter increases the enemy levels and classes to match your point in the story.

Recruiting The Emblem Of Acumen, Soren

Soren’s paralogue is the location setdirectlynorth of Tiki’sin the Divine Paralogues map. It’s situated on the side of a volcano. It is recommended, if you enjoy special dialogue, towait to face this mapuntil you have recruited Emblem Ike as there is no special dialogue available with Micaiah.

While it may be nice to have an additional Emblem at the end of Chapter 10 and the beginning of Chapter 11, it is also a tad more difficult to do this mapwithout the assistance of the abilities of Lyn and Ike, so you’ll need to weigh your priorities in early gameplay advantage against extra dialogue and map difficulty.

Soren’s Map In Overview and In Swapping Position View

Entering The Fires Of Radiance - Map

Enemies

3x Swordmaster, 2x Thief, 7x Sage, 1x General (Sword), 3x General (Axe), 7x General (Lance), 4x High Priest (2 Fracture; 2 Physic), 3x Halberdier, 1x Griffin Knight (Lance), 1x Griffin Knight (Sword), 1x Sniper, 2x Hero, 1x Martial Master, 4x Wyvern Knights, 1x Soren

*Changes based on level & difficulty: enemy number increased on higher difficulties; classes and levels upgrade depending on chapter

Alcryst About To Use Astra Storm On A Griffin Knight

12

Defeat:Alear is defeated

Soren Approaching Team On Magma Crater Reflect Menu Description

2,000 GP (northeastern chest), Rescue (western chest)

★★★★★★★☆☆☆ (7/10)

Hector Talking To Female Alear Before Battle

Edelgard and Etie, Byleth and Alear, Panette, Ivy

Soren’s map has some interesting mechanics that, while a little bit challenging, makes this map perhaps the most fun out of the three. Hismap is largeand includestwo important map mechanicsyou’ll need to keep track of as you progress:

Enlarged Map of Hector’s Battle Paralogue And Poison Vents

The meteors are straightforward: if any unit (yours or an enemy) is standing on amagma crater space(including where the meteors shoot from), they will be struck with a meteor fordamageat thebeginningof theenemy’s turn phase.

You canavoid these meteorsby simply not sending your units into the spaces, sending forward units that can use and abuse the Canter skill, or having staff units that can use Rescue.

Zoomed Out Overhead View Of Hector’s Map With Poison Vents

Additionally, you canbait enemy units forwardby placing your units on the outskirts of a crater, but itisn’t always recommendedsince enemy units only get hit on their next turn, and you should take out enemy units as quickly as you’re able to due to the continually spawning reinforcements.

Smoke tiles willdecreaseyourAvoidance, Defense, and Resistance,so you’ll want to avoid those tiles entirely if you can help it. If you’re nowhere in the range of an enemy unit, ending your turn in a smoke tile has no real detriment, however. These tiles will spread every round of combat, so it is recommended totry and finish this map as quickly and safely as possible,prioritizing speed to heighten survivability.

Close Up Preview Of Hector In Battle Mode Adaptability Skill Highlighted

Thankfully, you get a generous12 units to deployfor this map, so you’ll be able to have a healthy six-six split if you so choose. Due to the high number of armored units, you’ll certainly want at leastone magic unit for each groupas well asspecialized weaponslikeArmorslayers orLevin Swords equipped on your sword units and Hammers on your axe units.

Additionally, giving an Emblem with a rapier weapon (like Marth, Eirika, and Lucina) or Ike with his Hammerto a lance unitcould be beneficial.Long-range archersshould also be considered with one each for a group, allowing you totake out the flying unitson the far sides of the mapandsnipe magesthat might otherwise prove tricky to deal with.

Camilla Walking With Arms Outstretched To The Player

Your units should be split intotwo groupswith at least one of these in each:

Stand-out unitsfor this map include:

Lyn and Alcryst

Astra Storm can help deal with mass of pesky mages in the center and counter Soren’s ridiculous Bolting range

Enlarged Map Of Camilla’s Paralogue Battle

Edelgard and Etie

This combo can defeat Soren in a single round without getting in his immediate counter range

Lucina and Ivy

Equipping a high-level Thoron and abusing Lucina’s Dual Assist mechanic can provide powerful Chain Attack combos to give you an edge; you may send her down the center of the map to give assists for both groups

Ike and Panette

Ike and Panette + Tiki and Anyone - The unstoppable double-health bar Ike and Panette into Great Aethar combo destroys everything in every map and should always be considered

Forward March To The Center - Begin Battle

Your first priority in this map is to join both your eastern and western units in the center anddestroy the problematicstaff units in the center. With their ability to useFractureandPhysic, they’re a huge threat to your progression — especially as you move forward to confront Soren. Take out the units to the west and east,removing thethievesas quickly as possibleto keep the rewards from the treasure chests to yourself.

Once the opportunity presents itself, you canabuse Ike’s Great Aetherattack by sending your Engaged unit into the center of the enemy staff units and selecting attack. You should remove all except a potential one or two enemies in a single attack.Using Tiki to grant an additional health barcan ensure this move succeeds and your unit survives any onslaught of attacks they may face.

You’ll need to beware that as you approach the center and engage with the staff units and Mages,reinforcementswill begin at the eastern and southwestern exits. They tend to spawn mobile units like Wolf Knights and Paladins, and less often may add additional Sages and High Priests.

Facing Soren

Sorenwon’t stay in his position on the south sideof the map long after you delete the center staff units. As soon as youenter Bolting range, he will beginadvancing quicklyon theeastern side.This can be dangerous as he’ll meet with the eastern side reinforcements for a large group of enemies to deal with.

In this group, he can use Reflect to grant these allies the ability toreflect magic damageback at your units, so your mages will be far more useless here. It’s generally recommended tokeep them backand let your more physical units (like your archers) deal with Soren.

In short, you’ll need to beware of his:

His Engage Attack:Cataclysmallows him to attack a large area withthree subsequent magic attacks— one fire, one thunder, and one wind — so be wary of your flying units. Additionally,Bolting— although not very accurate — can be a pain to deal with, so you’ll likely need astaff unitwith eitherPhysic or high Resistance(like Pandreo) to accompany your physical units on approach. Using Corrin’s Dragon Vein ability with a Covert unit like Yunaka does not help here due to Soren’s status as aMysticalunit,ignoring terrain effects, so do not rely on it.

Thankfully, Soren’s defensive capabilities are quite low, making hima very squishy boss unit. A good strategy here is touse archersto your advantageand to aim for closing the distance and ending combat in a single round.Lyn’s Astra Stormhere can’t be countered and can, in the right hands, remove a full bar of health. Paired with Edelgard,Etie can use Failnaughtto one-shot Soren again without fearing a follow-up attack.

you may use eitherByleth’s Engage abilityorSeadall to Dance Etie, giving her another chance to remove a bar of health. Since you can dance twice if you have Byleth and Seadall, this means thatEdelgard and Etie can defeat Soren single-handedly. Alternatively, Great Knight units like Louis can quickly close the distance to deal a bar-worth of damage, and Griffin Knights can be especially dangerous against Soren —doubly so if you have granted them the skill Alacrity.

Do not attempt to send units like Louis or Boucheron against Soren if you’re notcertain you can end combat in a single round, as doing so will no doubt be a suicide mission with their abysmal Resistance.

No matter how you slice it, the strategy against Soren is:

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Recruiting The Emblem Of Strength, Hector

The Brash General, Hector, is located in the paralogue battle directlyeast of Tiki’s temple. You do not have to complete this paralogue to continue past it to Camilla’s, so if you’re hoping to earn Emblem Camilla first, you may feel free to skip this paralogue and come back to it later.

That said,this is theeasiest mapin the second wave of DLC, andHector’s amazing Inheritable Skillsare definitely worth getting before attempting Camilla’s very difficult paralogue. Like with Soren, you may havespecial dialogueif you attempt this paralogueafter recruiting Lyn(after Chapter 11).

As this map is fairly easy both before and after Chapter 10, gaining Hector can only be a benefitif you have the SP and Bond Fragments to spareinheriting his skills. However, you’ll need to determine if you’d prefer that benefit in Chapter 11 over the unique dialogue.

Entering The Poisonous Cave Temple - Map

6x Thief, 4x General (Axe), 3x Berserker, 2x General (Sword), 2x Sage, 3x Mage Knight, 3x Martial Master (2x Fracture, 1x Physic), 3x Swordmaster, 1x Paladin (Axe), 2x Halberdier, 3x Wolf Knight, 2x Hero, 2 Bow Knights, 2x Great Knight (Lance), 2x Sniper, 1x General (Lance), 1x Hector

*Changes based on level & difficulty:enemy number increased on higher difficulties; classes and levels upgrade depending on the chapter.

8

Treasure

Dracoshield (northern chest), Pure Water (southern chest), 2,000GP (northeastern chest), Elixir (northwestern chest - beneath Hector)

★★★★★☆☆☆☆☆ (5/10)

Clanne, Pandreo, Ivy, Corrin, and Yunaka

Hector’s map is remarkably straightforward. There are winding passages with enemies throughout them, and there arevents that release poisonous gason units that are standing in a direct line in front of them. As a result, you’ll want toinvest in alarge stock of antitoxins. If you don’t have enough and don’t have the gold to spare, you’ll notice that a good number of enemies are carrying them as dropped items.

There are no flying units at the beginning, so taking archers here is not particularly necessary. However, there area great number of low-resistance enemies, and Hector is also extremelysusceptible to magical attacks, so mages will definitely be the way to go here.

As you’re able to only takea measly eight units, you’ll need to plan your team very carefully and not underestimate how deceptively simple the map seems. For your team, you should consider having:

Stand-out unitsinclude:

Camilla and Ivy

Already a powerful mage unit, Camilla’s unique Thunder tome always strikes twice, and Ivy’s movement and speed make this a deadly class build. If you are attempting this map before Camilla, a high-forged Thoron equipped on Lyn or Lucina Ivy can perform just as well. Alacrity, as always with Ivy, should be an inherited skill to make the most of her personal skills and lackluster defense.

(Soren and)Pandreo

Pandreo alone is a powerful unit to have on this map for his versatility and extremely high magic and speed stats. Having him available for both healing and deleting tanky units with magic is absolutely a benefit here.

Dire-Thunder/Camilla Clanne

Clanne’s magic stat is already impressive alone. Making him a Mage Knight and equipping the unique Bond Ring, Dire-Thunder allows him to hit with Thunder twice; alternatively, Engaging with Camilla allows the same effect. Combined with the Mage Knight’s range of movement, this is a deadly combination on a map where most units suffer in range and movement.

Note: Citrinne can be an okay replacement for Clanne with her far superior personal magic growth, but Clanne’s immense speed growth, early access, and ability to also make use of his sword as a Mage Knight generally makes him the better option to invest in.

Corrin and Yunaka

Yunaka’s Covert class ability (boasting Terrain effects) and personal skill (boosting critical in terrain with effects) is a deadly combination with Corrin whose Dragon Vein ability generates a cloud of fog. With so many physical attackers here, sending Yunaka into a group and using the Dragon Vein ability results in a hilarious instance where she takes on six enemies without taking damage, and slowly chips away at them with successive critical hits. Her Draconic Hex is also very valuable here, stacking with the Poison effect.

Exploring The Caverns - Battle

Make your way around the cavern, defeating units as you come upon them slowly and baiting them out to take care of them in smaller groups. As you start taking off, you’ll want toleave two strong physical units(non-magic) by the entrance to prepare for theseveral waves ofreinforcementsthat come every one to two turns.

They tend togenerally spawn highly mobile unitslike Griffin or Pegasus, and Cavalry Knights. Your units stationed at this location should have two different weapon types (ideally lance and axe) to take advantage of the weapon triangle here.

Exploring these caverns generally willnet you experience and SP you should farm, and grant you extra antitoxins and the many treasures in the chests. The trickiest chest to get to will be the northern chest with the illustriousDracoshield.

You’ll need to powerfarther west, where the enemies will generally be denser and more difficult to fight through. The thief should ideally run into your groupat an intersection, before the corner that turns into the approach to Hector.

You can placeYunakain this corner with Corrin andspam the Dragon Vein abilityto lure out all the enemies here and pick them off with high-range units like Thoron/Thunder Ivy and Clanne.

Running From And Then Maybe, Possibly Facing Hector

This map may not be scary, but Hector is. Attempting to approach him up front will almost always result in the death of one of your units, so the best strategy to use will be tobait unitsin Hector’s hall slowly,getting rid of as many as possible. Use eitherSoren’s BoltingorLyn’s Astra Stormto hit one of the units closest to Hector, butdon’t hit Hector. Hitting one of his close allies or approaching halfway up the hall will trigger Hector to start barreling toward you.

If you’re keen on gettingthe chest in Hector’s hallway, you’re able to send in a mobile unit like Ivy or Mage Knight Clanne to retrieve the Elixir, and thenuse a staff unit withRescueto pull them out of Hector’s area of attack.

Continue baiting him down the hallway, preparing anambushcloser to the southern side. This will do two things:

Keep backing away tostall out his Storm’s Eye effect, which will otherwise make it impossible for you to break his stance. Once this effect is done,he won’t be able to use it anymore, and you’ll be able to close in for the kill.

The key here is in killing Hector quickly, with acareful balance of physical and magical attacks. Use a largemagic attackto take a big chunk of his health, and if you’re able to’t kill in a single turn, use a physical attacking unit to do the rest of the damage.

The reason for this is Hector’s terrifyingAdaptability skill,which adds “+2 Defense or Resistance” depending on the kind of attack used against himuntil you switch the style of damageagainst him. Therefore, to keep his Resistance low, you’ll want to hit with magic, then hit with physical (like a sword to break his stance), and then swap again.

The gist of the fight with Hector:the longer the battle with him goes on, the more of a risk he becomes.In short, defeating Hector means:

As always, you canignore the enemies around himunless you want the extra experience and SP because the map ends when Hector is defeated.

If you find yourself unsure as to whether you have enough magic to defeat Hector, position your mage units tomake use of Byleth’s Goddess Danceto the fullest extent. Doing so should give you enough to finish Hector in one turn.

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Recruiting The Emblem Of Revelations, Camilla

Fates' Doting Sister,Camilla, is available on the southeastern aisle, past Hector’s paralogue. You do not need to have completed Hector’s paralogue to challenge Camilla, butyou do need to have completed Tiki’s.

Her map is themost difficultof the second wave’s Emblem paralogues, and it is recommended to not even think about attempting this paralogueuntil you’ve recruited Lyn. Additionally, waiting until you’ve recruitedCorrinwill result in earning special dialogue.

Creeping Into The Underground - Map

4x Halberdier, 4x Sniper, 7x Griffin Knight (Lance), 4x Berserker, 4x Martial Master (Physic), 7x Sage (Physic), 7x Griffin Knight (Sword), 3x General (Axe), 2x General (Lance), 1x Great Knight (Axe), 1x Paladin (Lance), 2x Thief, 5x Swordmaster, 1x General (Sword), 2x Phantom Wyvern, 1x Bow Knight, 1x Wyvern Knight

10

No treasure chests on the map, but the most southerly Phantom Wyvern carries 2,000GP

★★★★★★★★★☆ (9/10)

Lyn and Alcryst, Ike and Panette or Ike and Diamant, Tiki and Framme

Camilla’s map is deceivingly simple. In your preparations before battle, you can see that the map appears to be fairly linear witha clear path snaking upward towards Camillathrough various halls.

The initial instinct is to have tank units up front and defeat units as they throw themselves into you. However, the map mechanics of this fight include thedestruction of various boxesblocking the paths upward, first allowing her manywaves offlying reinforcementsthrough and then, upon a second wave of Camilla’s distantDragon Veinattacks, destroy them to allowground unitsto pass freely.

Reinforcements will first begin in thenorth,with oneflying unitfor each of the three main corridors. Afterward,highly mobile cavalry unitswill start joining inpacks ofthreefrom thewestern exitwhere your army begins, and an additionalthree groups of cavalrywill also begin appearing from the corridors in thesouth.Then, more units (primarilysageandpriestunits) will begin spawning from thesoutheasterncorner.

It is incredibly easy to becaught off guard or overwhelmedby the sheer number of reinforcements, in addition to the already dense stationing of units — doubly so in Maddening. These reinforcementsappear every roundon a cycle depending on your progress thus far on the map.The farther you progress, the more reinforcements will spawn.

Therecommended unit choicefor this map is as follows:

Due to theabundance of flying unitsconstantly spawning and getting in your way, and thanks to thelarge number of available energy wellsplaced throughout the map, agood user of Lyn(such as Alcryst) is so incredibly valuable in this map.

Attempting this map without Lyn is the equivalent of trying to tie your shoelaces without hands. You could figure out a way to do it, but at what cost? Don’t hate yourself; wait until you have Lyn.

Alcryst is by and large the easiest and potentially best pairing for both parties. Ivy can also be a good candidate to match with Lyn, but her strength simply cannot compete with Alcryst in making full use of Astra Storm, and she can do far better with other pairings.

Otherstand-outunitsinclude:

Ike and Panette or Ike and Diamant

Panette: The superior user of Ike, she has amazing synergy between her personal skill, Blood Fury, and Ike’s Resolve. The additional Defense on top of the Defense and Resistance +5 bonus from Great Aether allows her to comfortably stay below full health without taking any additional damage, and enjoys the +10 Critical bonus indefinitely. Additionally, this stacks with Wrath, allowing up to +40 percent Critical that can, in addition, be added to the +30 percent for a Killer Axe. None of this takes into account her respectable Dexterity. She should be spearheading your team, and running into groups to abuse the ‘delete button’, Great Aether.

Diamant: Diamant can also function as a respectable frontrunner. Not as effective as Panette, but perhaps with better hit rates and the addition of personal skills that can stack with whatever she learned from Roy before losing him in Chapter 10. However, classing him into his unique Advanced class gives him access to Sol, which can be a detriment to fully abusing Wrath.

Tiki and Framme

With respectable growths in both Strength and Magic, but not particularly fantastic in either, Framme can be a good Tiki user. She can abuse the stat bonuses that make Framme viable for high-difficulty play and provide good synergy with Alear, thanks to her unique ability. She is able to abuse fully the draconic form’s physical and magical attacks, and using Tiki to add an additional health bar to whomever is frontrunning with Ike is simply a recipe for success. The use of Chain Guard and staves are also very valuable in this map.

Just like in Hector’s map, Yunaka can abuse Corrin’s Dragon Vein ability to its fullest potential here. She’s incredibly handy for standing behind a tank unit up front, using Dragon Vein, and having a Silver Dagger equipped to deal with any ranged threats that might ignore your front-running tank. Her balanced defensive stats also mean that she can at least get one solid hit on Camilla, to receive some special dialogue without worrying about dying from retaliation.

Winding Through The Dark - Battle

As you progress through the halls, you’ll want to keep atank up front with Corrin and Yunaka directly behind. Louis and Jade are good options, and pairing one of them with Hector — if you’ve already recruited him — is not a bad idea.

Their high defense, plus the additional Avoid bonus from Yunaka, increases your chances of getting close to enemies without taking any damage. Additionally, keeping at leasttwo bulkier units in the back(including your Ike user) for the inevitable reinforcements is highly recommended.

Yourfirst turnshould include the use ofLyn’s Astra Stormto remove your choice ofone flying unit near your path,to avoid them becoming a problem. Using your Engage attack so early will allow your unit the time to recharge and use another energy well for additional Astra Storm uses once the turn count is over.

When you advance, you’ll need to keep in mind the destruction of the surrounding boxes.Camilla targets only the boxes closest to your party’s lead, but she doesn’t destroy them enough to allow ground troops to pass until you’re nearing the second path on your journey northward.

March through the paths, using Astra Storm and your tank to remove enemies as you progress. Eventually, yourIke user should take up the front while your tank unit falls to the backto protect your rear from reinforcements. Ideally, this should be doneas you approach the southeastern cornerwhere the space opens up for multiple units, allowing them to surround your Ike user for the maximum potential of Great Aether.

Only once you havedefeated all the units on the far eastern side, the center, and the southern portion of the map,can you prepare to continue. Additionally, you maycompletely ignore the west sideif you so choose and instead focus on dragging out Camilla. You may do this bylaying an ambush on the central bridge,once the boxes around you have been destroyed, andstriking Camilla with Astra Storm to lure her out of her position.

If you’d like the2,000GPfrom the Phantom Wyvern in the far northwestern corner, you can useLyn’s Astra Stormhere as well to instantly delete it from the map — earning an effortless amount of gold without any hassle.

Shooting Down Camilla

Camilla is, thankfully, rather straightforward. She has high stats, but they’re balanced nicely between magical and physical. Her special ability,Stalwart,which lowers the damage of effective attacks(thereby decreasing the damage of archers), means that there’s really no right or wrong way to deal with Camilla. Her Bow Knight won’t be able to provide very good support in time, and you can remove her from the playing field before her fellow Wyvern Knight causes too much trouble.

A good ambushwould includesetting up your Ike user with Great Aether in the center of the bridgeand either:

This should either remove one bar of health from her, or place it very close. Afterward, you canclose in and start using your choice of attacksto deal with her.

You’ll need tomake sure that your Ike user isn’t in the very farthest corner of her range. Otherwise, her use of Thunder may place her outside the range of Great Aether and render your set-up pointless.

How you approach Camilla should be based on what weapon she has equipped. Should she only have a Bolt Axe equipped, you can use Longbows and Thunder to deal damage from afar. Additionally,shecannot counter Engage Attacks, so using Corrin’s Engage Attack will be without retaliation with some special dialogue.

Feel free tolet loose against Camilla,as her attack generally isn’t enough to kill your beefier units in one turn, though you’ll need tobeware of her impressively high Speed stat.

The Lyn user here should be particularly helpful here with their gained Speedtaker buffs, Killer Bow, and Alacrity. Once Camilla is defeated, as per usual,the map will end without needing to fear the other units on the field.