Quick Links
Jeanne is the first character that players can select inNadir. She’s about as straightforward as it gets in terms of strategy, preferring to hit hard and block incoming damage with lots of armor. What she lacks in versatility, she makes up for in consistency!
Related:The Best Deck Building Games On Steam
Since Jeanne is the best character for learning the game, she excels at doing more with less. As a result, her card pool is slightly smaller than those of Vlad or Hernan, but it also means she has less chance of running into dud cards. Use these strategies to bring some knightly valor to the citizens of Nadir!
Jeanne’s Deck
Jeanne’s cards can be broadly divided into three categories - cards thatbuild up Rage, cards thatdeal heavy damage, and cards thatprevent damage.Her basic strategy is to build up as much Rage as possible and keeping her Armor intact before smiting her opponent with a few hard-hitting cards.
3
2
1
Anointment- Gain 1 Rage
Wide Slash- Deal 4x Strength in Damage.
During early fights, before you’ve had a chance to get more cards, it’s often better toquickly wear down opponentsusing Anointment, Slash, and Wide Slash before they have a chance to do much damage back to you. Jeanne starts withenough Armor to handle most attacks from weaker enemiesas long as she dispatches them in a timely manner.
In later fights, particularly against elites and bosses, you’ll need tobalance your Rage buildup with keeping your HP high. Jeanne’s healing abilities are clumsy and expensive, soheavy use of Armorand the Shielded status are necessary to avoid most damage. Jeanne is weakest against enemies that use Piercing Damage or Bleeding to bypass Armor altogether.
Related:The Most Iconic Paladins In Gaming, Ranked
Best Cards For Jeanne
In general, it’s best toprioritize cards that grant Rage, since each point of Rage increases Jeanne’s Strength and therefore serves as a damage multiplier. If there aren’t any Rage cards available, look forArmor and healing, thenhigh-damage finishers.
Valor and Enrage both provide large increases to Rage, but with a cost of three Red each theygive your opponent too many opportunities to hit back. Use that high-cost slot for a damage-dealing card instead.