Phyrexia: All Will Be One, is one of the most powerfulMagic: The Gatheringsets. While there is much to celebrate for every color in Magic, the colorless cards in All Will Be One have a couple of powerhouses as well. While often not as powerful as their colored counterparts, colorless cards represent some of the most powerful artifacts and artifact creatures in Magic.

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Dune Mover Mtg Art By Key Walker

They are universal in their ability to be put into any deck. From Modern to Draft to Commander, colorless cards are an essential component of Magic’s identity, and Phyrexia: All For One has some that are sure to impress.

10Dune Mover: A Useful If Unassuming Fetch Card

While certainly not a splashy or game-winning card, Dune Mover can provide a colorless fetch effect for players that may otherwise not have the colors to do so. While primarilygood in Draft formatsfor fixing mana, some pauper decks that rely on two or more colors may also find use in this creature.

Additionally, having toxic one with a modest 2/1 body can make it useful for poison decks looking to land the first bit of poison while fixing their mana base. However, what really limits this card compared to other, similar land fetchers is that it only top-decks your land instead of placing it in your hand. Such an effect greatly hampers the card, but it is still useful in restricted formats.

Myr Kinsmith; All Will Be One; Colorless Artifact Creature

9Myr Kinsmith: Myr Tribal Tutor

Myr Kinsmith can tutor other Myr for a moderate cost of four mana. While this can be powerful, the effect is niche, and the lack of Myr cards in the current set mean it is unlikely to see standard play. Where this card truly shines is in Commander where Myr tribal can be more easily supported and where tutors are much more essential.

8Mirran Safehouse: A Universal Artifact Nonland Land

Another niche card, Mirran Safehouse has the potential to take on the traits of all lands. However, the problem lies in getting said lands to a graveyard, where Mirran Safehouse can use its effect. Unless mill or land destruction is in play, it is unlikely that there will be many land cards in the graveyard.

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The card Mirran Safehouse from Magic: The Gathering.

That isn’t to say it won’t see play. Commander is the best place for this card due to the sheer diversity of land cards played there. While getting them to the graveyard may be difficult, once they are there, Mirran Safehouse can easily take on a wealth of additional effects that can be very useful.

7Monument To Perfection: Land-Tribal Win Condition

Monument To Perfection is an interesting card that harkens back to other land tribal decks, such as Gates. This time, however, it is with the new Sphere and Locus lands that are a part of this set, and it works very well with them. Capable of fetching any of these lands, this card offers powerful tutor and ramp effects with the ultimate goal of triggering its effect to become a large, indestructible creature with toxic nine.

However, this card needs a constructed deck to function effectively and will mostly find its home in standard and online formats like Alchemy.

The card Monument To Perfection from Magic: The Gathering.

6Argentum Masticore: A Powerful Bomb With Good Removal

The powerful Argentum Masticore is a beast of a card. Not only is it a beefy 5/5 body, but it has first strike and protection from multicolored. However, where this card shines is its universal removal ability. While you do have to discard a card, this creature can effectively destroy most nonland permanents.

This card is an effective bomb in Draft formats by not only providing a game-winning presence but also taking care of threats. Additionally, it could find a home in commander decks where its universal removal can be best exploited.

Argentum Masticore ; All Will Be One; Colorless Artifact Creature

5Sword Of Forge And Frontier: Ramp And Card Advantage In One

The newest addition to the many swords of Magic: The Gathering, the Sword of Forge and Frontier, offers plenty of value for those that get it out. At three mana, it can be affordably cast in most slow formats, and its added protection against red and green can be very useful against those colors. Where this card truly shines, though is the added ramp and card draw it gives, which can give a huge advantage to decks severely lacking in those elements.

Equipment is a very common sight in Commander where protection is near essential to keeping your commander safe. Additionally, the added ramp and card advantage are both highly sought after in Blue and White Commander decks that normally do not have easy means of ramp. With the bevy ofAll Will Be One commandersin this set, it is sure to find a home with one of them.

Image of the Sword of Forge and Frontier card in Magic: The Gathering, with art Scott Murphy

4Myr Convert: Phyrexian Mana Dork

Myr Convert is a rare mana dork that can make any color mana, for the only drawback of losing two life. The added toxic one and 2/1 body are merely bonuses to this card, which can be played in nearly any deck due to its colorless cost.

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Myr Convert; All Will Be One; Toxic; Colorless Artifact

At only two mana cost, this card can be played quickly. The speed at which universal mana can be made means Myr Convert is well suited for even competitive formatssuch as cEDH, where fast mana is necessary. Even still, the fact that any color mana can be made from one creature means that it can find a home in other formats as well.

3Staff Of Compleation: A Whole Lotta Value

Staff of Compleation is a very Phyrexian take on the Staff of Domination, where instead of paying mana for different effects, the player pays life. As life is a much easier resource to gain, this makes the staff very appealing to players unfazed at gambling with their own life.

To their credit, this staff has a lot of useful effects that make it in both limited formats and games with a slower rate of play, such as Commander. The versatility of this staff can not be understated. From drawing cards to becoming a mana rock, this staff is functionally many other useful artifacts rolled in one.

The card Staff Of Compleation from Magic: The Gathering.

2The Filigree Sylex: Universal Removal For Cheap

The Filigree Sylex is a powerful artifact in the lore of Magic: The Gathering, so it befits that the card is capable of mass, universal destruction of nonland permanents. While this card may seem too slow for removing big threats, it is perfect at destroying low-cost nonland permanents such as one drops and tokens. For only two mana, it is a phenomenal board wipe in niche circumstances. This makes it an excellent sideboard card to counter aggro and token decks in both slow and fast formats like Modern.

1Soulless Jailer: The Perfect Graveyard Hate

The most effective method of graveyard hate from recent sets, Soulless Jailer cuts your opponent off from interacting with their graveyard entirely, withimpressive art to boot. With a 0/4 body, Soulless Jailer is an effective blocker to boot and safe from most red removal. At two cost, the Jailer is cheap and can be brought out very quickly to deny opponents effectively.

As an added cherry on top, preventing cards from being cast from exile effectively shuts down many non-graveyard centric strategies and is the best method for denying red its primary source of card advantage. Its wide capability to shut down multiple strategies of casting from anywhere other than your opponent’s hand makes this an absolutely perfect sideboard card in nearly every format.

The card The Filigree Sylex from Magic: The Gathering.

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Image of the Soulless Jailer card in Magic: The Gathering, with art by Donato Giancola