One of the best and most overlooked games of 2022 isA Plague Tale: Requiem, which carries on where the first one left off and greatly expands on it. The brooding and gripping tale offers improved gameplay, a more powerful story, and sharper graphics. It is worth cherishing every morsel of storyline and play that Requiem has to offer.
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You will likely not absorb everything you should about Requiem automatically, though. If you’ve played the game already and want to verify that you picked up each of the existing plot points in the game, it’s helpful to make sure that you’ve hit each of the following elements.
9The Dying Woman
In Chapter 1 at the far side of the courtyard, you pass a door and a staircase. After going up both these stairs and another set, you eventually come to a dying woman. This unlockable souvenir tells the dying woman’s story.
The dying woman confuses Amicia with someone named Alice and makes Amicia promise to take care of herself. This brief interaction hints at a storyline that involves whoever Alice is, as well as a series of events that transpired to bring the woman to this spot, dying on a blanket on the floor.
8The Grave
In Chapter 3, you pass through a gate, which positions you on a road. After heading down the road, you find a house with a gated area close to a shack. By traveling past a stone wall, you can shoot open the gate’s lock. Then, you head inside where you learn about a deceased character’s storyline.
While this character isn’t named, we learn with this souvenir about the story of the people who lived at this house and how they buried loved ones close when the plague came. We also learn that Amicia never buried her father, creating another development in the story of Amicia’s life before the game.
7The Mysterious La Cuna Child
La Cuna is an island situated off France whose natives worship the child god, the Child of Embers. You visit this island in Requiem’s eighth chapter, where the de Rune Siblings are on the hunt for a mysterious place that Hugo saw in his dreams, as well as to obtain a cure to the Macula. You will need to disguise yourself to enter the temple on La Cuna, where everyone is cloaked in red hoods. If you look more carefully while you’re in the temple, though, Sophia is holding the hand of a mysterious child.
Who the child is or where the child’s parents are is never explained. The only logical explanation is that Sophia must have stolen someone’s child temporarily in the temple. This small detail is one that’s easy to miss, but makes you wonder what events led up to this happening.
6The Secret Ending
A secret ending in the game suggests a series of events that you might have not even considered. While some secret endings need to be unlocked by achieving various things in the game, all you need to see the secret ending in Requiem is to wait until the end of the credits.
After the credits of the game play, don’t fall into the trap of thinking the game is over. Instead, wait for the secret ending that depicts a small baby inside a hospital. Signs of Macula are seen on the child’s arms, suggesting that the game is not over. In the background, you can hear a ventilator, which many have taken to mean that the game is set in a more modern day setting.
5Swing At Pilgrim Camp
Early in Chapter Six, Amicia and Hugo locate a pilgrim camp. When you first enter, immediately take a left and go behind some tents where you will find a swing.
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This leads Amicia to remember a swing she had at her home, which was always broken. Hugo then pushes Amicia on the swing. Amicia and Hugo also take a momentary mental break and discuss finding a home with plenty of trees where they can make a new swing. Not only does this unlock theImagine You’re Flying! souvenir, this interaction provides another sweet touching moment between Amicia and Hugo. This scene has hints of the Space Shuttle Scene in the Last of Us 2 and in the same way that sequence told an important plot event about Joel and Ellie before the plague, this event does the same thing between Amicia and Hugo.
4The Doll
After Sophia finds out about Hugo’s abilities, you enter a wrecked building. By utilizing Amicia’s crossbow, you will discover several chains and a small doll. This leads to additional conversation and some additional plot development.
You then learn that the tree was utilized to chain up slaves. The rag doll indicates that a child slave was also present at the location, which shocks Hugo. Alicia then breaks this detail to Hugo, who is upset that the child had to leave her doll behind. This leads Alicia to suggest the possibility that the slave ran away. This is an easily missed plot development and a quietly powerful moment in Requiem.
3Toys
Before you open the gigantic doors in Chapter Eleven that require all three characters to work together, you can locate a door on the left of the room that can be opened. After walking in, you’ll discover some toys on a table.
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Hugo suggests that these toys belong to Basilius, who was the previous carrier of Macula around 541 A.D. whose anger resulted in the Plague of Justinian. Hugo also suggests that these are the toys that were taken away from Basilius. Amicia uses this as a clue that Basillius is close, providing some foreshadowing that you would otherwise miss. This is a slightly creepy moment that helps to add some atmosphere to the plot line.
2The First Men
In Chapter 7, you slip through a crack and find yourself in a spot with new buildings in the distance. At this point, you should turn left and locate a spot that can be ascended. You then pass through a small opening and enter a dark cave. You have the option to head down, and if you do, you’re able to interact with souvenir associated with a series of painted hands.
These hand prints tell the story of the first people in the game’s world, who existed before the Romans. This helps to understand that the mythology of the Macula and the Plague Tale world extends back much further than just the current context. This unlockable souvenir adds the valuable plot line of understanding that a world came before whatever one you see now, heightening the sense of tragedy and sadness you feel.
1The Table
In Chapter 13, you encounter the last souvenir after Hugo starts acting non-responsively. Before you pull the cart to proceed to the next area, if you look behind you and move the dresser, you can interact with a table that will cause Amicia to experience an emotional moment and provide additional heartbreak to the game’s storyline.
Amicia comments on how cluttered the desk is, then breaks down and contemplates how she is going to proceed. This shows exactly how emotionally distraught Amicia is about what is to come. Plot-wise, this potentially missable sequence shows Amicia, who has faced countless burdens throughout the game, finding it difficult to see past her gut instinct to guard Hugo.