It’s a running joke within theDigimon Card Gamecommunity that Blue isBandai’s favorite color. Set after set, they release powerful Blue cards that override the meta or outright break it. We saw it first withbig staple cards like Ice Wall, and when HybridDigimonwere introduced, Tommy Himi ran rampant in local game stores.

Related:Digimon Card Game: Staples For Red Decks

For the first time in a while, the Blue cards released in BT11 are not broken on arrival. While still quite strong, they aren’t cards calling for an emergency ban list. With reworked decks like MirageGaogamon and small support for recent decks like Examon, Blue players will find something of interest in this set.

10MachGaogamon

The Gaomon deck was introduced back in BT4 Great Legend. It mostly centered around the DigiBurst mechanic, which trashes sources from underneath Digimon to activate different effects. The mechanic is mostly underused in the current meta since most effects that you end up trashing are quite valuable.

Due to the power creep in the game, Bandai went with the decision to rework the Gaomon deck entirely, while keeping some of its identity. The deck now procs its effects while the opponent has eight or more cards in hand, and the new line found in BT11 thrives on bouncing cards back to your opponent’s hand, increasing their hand size.

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9Dracomon

Examon was released a set before BT11, and it already received another support card. While technically meant for Blue Flare, this new Dracomon card can fit perfectly with Examon since it lets you draw a card whenever you play a Digimon with “Dramon” in its name.

It’s also a great Rookie to have underneath your Examon stack. Dracomon will give you an extra memory whenever you play another “Dramon” Digimon, either making your big plays cheaper or continuing your turn for even more fun.

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8Gaomon

One thing that the old Gaomon needed to function properly was a dedicated searcher Rookie. The new Gaomon serves the role excellently while also being able to grab a Tamer card from your search. This is especially important in a Tamer-based deck that can play powerful Blue tamers like Davis Motomiya, or the ones found in BT11 like Nicolai Petrov, that can give your Gaomon stacks the Jamming keyword.

Related:Digimon Card Game: Every Tamer Card In BT11: Dimensional Phase, Ranked

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Just like the Jellymon Rookie, Gaomon also serves as a control tool, bouncing any problematic Rookie back to your opponent’s hand whenever the stack attacks.

7MirageGaogamon

The old MirageGaogamon was able to be unblockable, and it gained you one memory for every four cards in your opponent’s hand. This new and improved version of MirageGaogamon does the same but in a way more interesting fashion.

MirageGaogamon can return an Ultimate Digimon to your opponent’s hand and, if there is no target, the opponent draws a card from their security stack. This is especially strong since it completely negates any Option card that your next attack might possibly hit. Oh, and MirageGaogamon still gains memory for every four cards in your opponent’s hand, as if it already wasn’t better than its BT4 counterpart.

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6MetalGreymon + Cyber Launcher

Blue Flare’s inception in BT10 was a good introduction for the deck, but it failed to keep up with the faster decks in the format. With the addition of the new MetalGreymon, Blue Flare now has more bouncing tools whereas before it focused on freezing the board.

The new MetalGreymon card can be played for only four memory, which is incredibly cheap for a level five Digimon and it carries the Armor Purge keyword to make sure it sticks around for a while after it has already done its job.

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5ZeigGreymon

After the restriction of one ofthe best DigiXros cards in BT10, Shoutmon X4, the Xros Heart deck needed a bit of support to bring it back into the limelight. ZeigGreymon while not a perfect addition, can give your shiny new Shoutmon X7 the Blocker keyword.

Related:Digimon Card Game: The Best Blue Cards In BT10 Xros Encounter

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ZeigGreymon can only give Blue Flare cards Blocker so it’s more of a Blue Flare support card, but including it is a must in Xros Heart since it is one of the materials required for Shoutmon X7’s DigiXros.

4Veedramon

After many sets of Imperialdramon and Armor Forms, it’s finally time for Veemon’s strongest Digivolution ofthe fastest Royal Knightto receive a wave of support. The new UlforceVeedramon deck is more cohesive than it previously was. This mostly comes from the powerful effects that its new Digivolution line gives the stack.

The new Veedramon, while it might never be active on the board, lets you draw a card if you play a Tamer. The big bonus that Veedramon gives is its inheritable effect. When you play a Tamer you can get one memory back. With Tamers like Tai Kamiya (V-Tamer) that only cost two memory to play, you can make some easy and cost-effective plays.

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3Veemon

Every great deck needs an even greater searcher. Just like Gaomon, Veemon can search for an in-archetype cardanda Tamer. Unlike the Blue canine counterpart, the Ulforce deck revolves around playing Tamers, whereas in Gaomon, they only serve to enhance Gaomon’s effects. The more Tamers you have in your hand, the smoother your games will go. Especially if you can use Tamers that generate even more value, like Jeri Kato or Davis Motomiya.

Just like Veedramon, this Veemon’s inheritable effect gives you one memory. Playing Tamers is important to the deck’s strategy, but just be careful when up against a DeathXmon.

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2UlforceVeedramon

It’s really neat when Bandai revives an old and underused archetype while still keeping its identity and playstyle intact. The old UlforceVeedramon was able to unsuspend whenever one of your Tamers was suspended, requiring you to play only certain Tamers that activated when suspended, even if they didn’t advance your gameplan by much.

This brand-new Ulforce card, paired with the Rina Shinomiya, can set up nasty One-Turn-Kill combos while generating a great amount of value by playing Tamer cards for free.

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1AeroVeedramon

While UlforceVeedramon is a strong boss Digimon, its engine card in AeroVeedramon is the one that puts in all the hard work. In a deck whose entire strategy is to play as many Tamers as possible in a single turn, having all of those Tamers in hand is crucial.

That’s where AeroVeedramon comes in. This card lets you suspend itself to search the top three cards of your deck for Tamers. When searching in the Digimon Card Game, you can usually grab one card, sometimes two if it meets specific conditions. AeroVeedramon grabs all the Tamers in the search. If you reveal three Tamers, that’s three to your hand. The card draw that this card can give you is almost broken. If it didn’t have an inheritable effect locked behind Rina Shinomiya, AeroVeedramon would see play in every Blue Hybrid deck.

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