Inventory systems take all different shapes and sizes in the video game industry. You have to figure out a way for the player to manage all the weapons a character might carry or the easiest way to switch between items while getting shot at.
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These systems can sometimes make or break games. There is a fine line between being ground-breaking and being awkward. Inventory systems didn’t automatically become great but took years to get refined into something comparable to today’s games. Then there are these inventory systems that would make no sense if they were used in reality.
1The Doom Series
BeforeHaloset a two-gun limit, there wasDoom. Doom’s solution to inventory was, “If you like guns, you can have them all!” You could carry shotguns, plasma rifles, and rocket launchers at the same time as if they were Pokemon. You could have a full slate of guns with no weight limit. All you needed to do was press 1-10 on your keyboard. Thosewere simpler times, when things like realism didn’t matter.
We shouldn’t complain too much since this game is about killing demons on Mars. Still, it is always humorous imagining DoomGuy with a small armory hanging off his back as he strafed his way through hell. Doom 3 didn’t make things better, as we will not begin to touch on the infamous flashlight.
2Diablo 1 And 2
TheDiabloinventory system in the first two games isn’t horrible, except when you think about what it’s supposed to depict. Apparently, your hero can carry several axes, swords, and armor at once, along with thousands of pieces of gold. We’re not aware of any bag the hero possesses, so apparently, they carry all this on their person.
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There is another unrealistic bi-product of the Diablo inventory system. In the first game, gold takes up inventory spots. When it takes up too many inventory spots, you start dropping piles of gold around Tristram. Deckard Kane would be mighty tempted to grab a few gold piles and head off to a warmer and less demon-y climate.
3Diablo 3
Blizzard solved the Tetris-like inventory system in their third entry in the series by making the item carry limit so high your character is essentially a walking Walmart after looting their way through a dungeon. Now we agree this makesDiablo 3feel much more streamlined, but it’s still ridiculous when you show up to a merchant lugging about five sets of full armor.
Perhaps we could explain it away by saying your character has some magical powers to essentially shrink down items to a size you could squeeze into a fanny pack or something. It certainly beats town portal-ing back to town every time you find something that you want to sell.
4Zelda: Breath Of The Wild
Where do we begin? Weapons inBreath of the Wildbreak after less use than a disposable razor. Link can apparently pull a paraglider out of thin air. You can have dozens of ready-made Hyrule microwaveable meals in your inventory to replenish your health. When you enter into your inventory, time and space stop around you.
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What kind of wild and wacky world is Hyrule? If space operates like this in the Zelda universe, and the timeline resets every time they make a new game, this might be the most unrealistic setting in all video games. Seriously, we’re worried time and space will collapse onto themselves in Hyrule.
5Morrowind And Skyrim
Wow, we didn’t know that we could manage the trunk of our car like a Windows 3.1 folder.Morrowind’s90s-style inventory system is one of the most dated things from the game. WhileSkyrimcertainly makes it better, the system is still scrolling through different categories and item types to get where you want to be.
Regardless of the character’s powers in both Morrowind and Skyrim, you can lug around not only weapons and armor but bars of iron, silver, and gold. Does your character have a hidden dump truck or something? We know it’s cool to grab any item in Elder Scrolls games, but where does it all go?
6No Man’s Sky
No Man’s Skyhas really come around since its launchto be an enjoyable game. Still, of all the inventory systems on this list, this game’s system makes the least sense. You end up collecting elements in No Many’s Sky and building items out of that.
So are you collecting atoms? Bars of said elements like Minecraft and Elder Scroll games? What unit of measurement are we using here? We don’t know many people that carry Ammonia and Uranium on their bodies, except for your player character on No Man’s Sky. There might be some side effects from that.
7Minecraft
You can almost excuse the other games for letting your character carry around armor and weapons. InMinecraft? Here are 64 wheelbarrow loads of dirt and stone for your inventory. Since Minecraft hasmany, many different layersof gameplay, you have to be able to pack in a lot of things. Things such as types of soil, stone, rare metals, crops, strange orbs, slime, and even a water bucket.
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There is no way you could carry this one block of inventory, much less your entire inventory. We understand this is what makes the game very enjoyable. We also think that it makes it completely unrealistic as well.
8The Monkey Island Series
Guybrush Threepwood ofMonkey Islandfame doesn’t look like a particularly robust pirate. So how the heck is he lugging cannonballs around in his inventory? Also, what kind of sicko carries around the head of the dead navigator?
We can honestly excuse all the other inventory items because they all seem like normal things you might have on yourself. But a cannonball? It must have been arms day at the gym for Threepwood or something.