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It’s all been leading to this, the final showdown inEvil WestbetweenJessie RentierandFelicity D’Abano. It’s an incredibly brief level made up of just two rooms, a stage, and a hallway, but the fights to transition between them are a big difficulty spike compared to what you’re used to. Everything but the Kitchen Sink is getting thrown at you in this Chapter, so buckle up for a brawl.
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It’s one brutal slog after another and if you don’t have the rightWeapon UpgradesorPerks, it’s going to pound you into the dirt over and over again. To help you through this last tough section before the credits roll, here’s a helpful walkthrough ofChapter 16: The Grand FinaleinEvil West.
Get Through To The Stage
Felicity’s True Form
At the end of the last Chapter, there’s a brief transitional cutscene showing how Jessie and what’s left of theRentier Instituteteam head toWashington DCviaAirship.D’Abanos’motionless head watches on as our heroes plan their attack. The mission loads and you’re there. The building is burning, everyone is either dead or dying andVampiresare absolutely everywhere as our heroes burst onto the scene, guns blazing.
Evil Westdoesn’t ease you into this chapter either, because as soon as the cutscene ends, you’ll be dealing with not just oneLeecher, but four. There are two on either side of the arena, and swarming up the middle is a very big group ofInfected Proteus. Get rid of theProteusas fast as you’re able to,Explosive Bundleswith theLightning Tornadoare perfect for this as they all spawn in one big blob. So get them before they start to spread out.
This Chapter throws the biggest waves of monsters at you in the entire game. Make sure you’re adequately equipped to deal with them.
A handful of Infected Vessels will occasionally drop in as this part of the fight wears on. Once the lastLeecherdies, threeVampire Highbornswill drop in. Focus on them one at a time as trying to spread out the damage will be a waste of time since they can regenerate. A big wave ofBoo-Hagswill also drop in after the firstVampireHighborndies, but there won’t be any more after that. If you managed to clear this room, pat yourself on the back.
Before leaving, run around the perimeter of the room.
There are twoglowing boxesin here, one on the left side and the other on the right. Break them to get theirBucksand then head into the hallway through the breakable door. In this hallway are thelastcash collectiblesin the game, if you’ve managed to get them all by now, well done. There’s a bag ofBucksacross from thePerk Reset Machine, achestwith450 Bucks, and aglowing boxon the ground right after you enter the hallway.
If you’ve been struggling with your build until now, it’s highly recommended you use thePerk Reset Machine. There’s one more fight left until the boss, so use this opportunity wisely.
When you’re ready, hop over the barricade at the end of the hallway to get into the auditorium of theOpera House. The entire place is engulfed in flames, the fancy chandelier is shattered on the ground and there’s a massive horde ofBoo-Hagshanging around. This is a really good spot to farmEnergyandHealththrough perks if you’re low or get some skills stocked through combat. The boss fight withFelicityis pretty brutal, so everything that can be gained here is a bonus.
To add to the variety, twoCarrion Huskswill join in once the herd is sufficiently thinned. More waves ofBoo-Hagswill continue to arrive, and if you stay near the entrance to this area or the far left of the arena, you won’t aggro theCarrion Husks. So it’s possible to deal with all theBoo-Hagsfirst before the big boys. After theHagsare mulched, someInfected Proteuswill drop in to replace them. You can repeat the same trick, or just take it all on at once.
You can break the pathing on theCarrion Husksvery easily in this area. Just stand on the left side andkeep the Chandelier between you and them. Then just use theRentier RifleorX-Bow. They’ll walk in place but won’t defend or dodge.
Once everything is dead, walk over to theMission Markericon to start the boss fight withFelicity. A cutscene will play where Jessie walks onto the stage whilstFelicitychews the scenery with her performance.Jessiereacts by saying he’s getting vengeance for his father, whilstFelicitystarts to mutate into a big bestial form.Then the final boss fight of Evil West begins.
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Boss Fight: Felicity’s True Form
Welcome to one of the trickiest fights in the game.Felicityis the last of the game’s four unique boss encounters and like the last two, hasmultiple phases. To be blunt, this fight is going to be very frustrating if you don’t have thedodge upgrade,Cocoonfor the invincibility, and aprojectile shield. Because without those there are attacks that you’re just not going to be able to avoid. To walk you through this last nightmare, here’s a breakdown guide toFelicity’s boss fight in Evil West.
Phase One
Thefirst phaseof this boss fight is where you’re going to be leaning heavily on the dodge button.Felicity is very fastand will switch between achained dashthat leaves a damaging trail in her wake, followed up by aleaping slam, and amelee modewhen she stops zipping around. Inmelee, she has anoverhead swingwith aslow telegraphbeforehand that’s blockable, anunblockable slamthat creates a power geyser of energy, amultiple-shot ground wave attackthat’s fired out fast, and a very nastygrab attack.
She’ll rapidly switch between all of these moves, and it’s very tricky to predict what’s coming out as there’s not a lot of space between them. For this fight you’ll be punished for straying too far or getting too close, your only real approach is tododge and keep her at about mid-range. If you can get some stuns in, go in and do melee damage, the second she gets back up just get out of there,don’t get greedy.
Phase Two
In thesecond phase, the monster lady gets a lot bigger, spikier, and much more aggressive. This time she’ll do thedash attackagain, but it will chain up tofour timesbeforeFelicitygets tired and has to stop.It always heads to your exact position. So try to stay in the middle of the arena to give yourself plenty of room to dodge out of the way.Melee modeis still there and she’ll use the same moves as before, albeit much slower this time.The real threat is the dash attack.
Felicitywill also break out a brand new attack by this point. She’lljump onto a nearby walland start clubbing it to make theceiling cave in. A lot of debris will start falling, sowatch the floor and dodge. However,this attack makes her vulnerable, there are flashingweak pointsto shoot andFelicitywill drop to the floor for a few seconds when they’re hit. Ample opportunity to wear her chunky health bar down.
Evil Westwill checkpoint eachphaseof the boss fight. So it can be gradually worn down with repeat attempts if you’re having a hard time.
Phase Three
Thethird phaseis where things go from tolerable, to terrible.Felicitygets even bigger and meaner, plus she throws some new attacks out that are brutal. If you take a look at herlife barby this point, and how spongy she’s been to damage so far, you’ll realize that it’s going to be a pretty long phase going forward. From the start,Felicitywill throw out a much widerenergy wave attack that comes in three’swith the third flashing aweak pointso you can interrupt, stun, and then hit her back.
Felicitywill alsodive into the ceilingbefore reappearing randomly with aslamthat has a very widearea of effect. There’s anarena-wide energy wavethat, whilst interruptable, flashes fast and is difficult to dodge. If you have theCocoon Upgradefor theRentier Gatling, use it to negate the damage. The other big fancy attackFelicityhas is toslam the ground repeatedlycausing pieces of stage scenery to fall on the ground. She will thentoss exploding rocksat you that can’t be blocked. So you’ll need touse the masonry as cover. However, after a few hits it crumbles,so get ready to roll to the next one.
BeforeFelicityresets from this attack to her other moves, there will be one last flashingweak pointhit before she jumps up into theceilingand thenslamsback down. This will clear out all the old cover and her attacks cycle onto the next move in the list. Do enough damage, or hit her with theCrippling RodandFelicitywill fall to the floor and flash. Do the oldGlory Killon her to deal out a chunk of damage.It won’t be much, but it’s more than a basic melee move does.
One last move worth mentioning,Felicitywill start toshake and shudderon the ground. Get ready with theCocoonor theCrippling Rodwhen she does because it means anarena-wide wave attackis about to come out. She’ll bevulnerable afterward, so get over to her quickly before the boss resets.
AfterFelicityis finally worn downa cutscene will trigger and the game will end. In the cinematic ending,JessiegivesFelicityone final big electrified bonk with hisGauntletand shefalls to the ground in flamesbeforeexploding. As she detonates a big gust of hot wind flies blasts out from her corpse,extinguishing the burning building, how convenient. With thePresidentsecure,Jessieand the gang exposeHarrow’sslimy under-the-table deals to thePresident, who in turn tells him he’s going to beinvestigated for corruption.
JessieandEmiliaare given full control of theRentier Institute, with thePresidentpromising themno limits on fundingand whatever else they need to deal with theVampiremenace. Then everyone walks off the stage and the game ends.