Returning from a successful trip into the mountains, our heroes inEvil Westhave quite the chaotic reception. Seems their secret about a certain someone not being dead has gotten out and it creates quite a bit of chaos that leads to some interesting minor character development.

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But, things get worse from there asJessieis sent to rescueEdgaronce again after he goes missing, again. What follows is a descent down a rainswept mountainside that culminates in a showdown against theUndeadin a haunted-looking cornfield. It’s a short and linear level that you may breeze through pretty quickly. To make sure you don’t miss anything, here’s a helpful walkthrough toChapter 13: Old FriendsinEvil West.

Get To Chester Morgan’s Carriage

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AsJessieandVergilreturn toCalico, walking through the doors of theSaloondoing the “We make a good team, you and I” talk after a bit of bonding in the last Chapter, they’re confronted byHarrow. Seems he has figured outWilliam Rentierisn’t actually dead and buried like he was told, but is instead in the basement after being bitten by aVampire. He reacts to it as you would think, not well. Confronting the pair in an angry tirade that’s promptly shut down as our characters have reached that point in the story where there’s a power shift.Harrowis sent sniveling away, tail between his legs asJessieheads off to rescueEdgarafter talking to his father.

It seems that whilstJessiewas unconscious and cut off from theInstitutefor one entire day, the group back home inCalicoassumed he had died. SoEdgar, the bold genius that he is, goes off on a homicidal quest for vengeance. Sources say he was spottedambushing a caravan of Vampireslooking forChester, with the plan ofgetting information about Felicity’s whereabouts. He’s unfortunately gone radio silent since then, so it’s up toJessieto find out what messEdgargot himself into this time.

Evil West: Jessie And Vergil Returning To Calico Together

The chapter starts things off inCalico, it’s been a while. The first objective is to check onWilliam Rentieras it seems he’s now feeling fine. In fact, he’s feeling much better than fine. You know how this goes. But before going to see him there are collectibles to grab.

Your first piece of collectible cash for example is located in theKitchensinCalico, it’s at the back of the building on the same floor from your starting point in theSaloonif you’re having trouble finding it. From there, go to thehidden entranceand turn left immediately as you go through the big door. On a table is a lore note,William Rentiers Manual.

Evil West: Jessie Rentier Arriving In Calico

Next, go intoVergil’s Laboratory, next to the man himself is another collectible lore note,Thomas Edison Visiting Calico. Note grabbed, go to thePlanning Room, on the second desk to the left of the large window and table is a bag ofBucks. There’s anotherbag of Bucksin the small office room just up the stairs in this same area. Once you grab that, you’ll have all theCalicocollectibles for this chapter, so head to theMission Markerfor the next cutscene as it’s time to go afterEdgar.

By this pointWilliam Rentieris seemingly back to normal. Looking younger, old wounds like his bad leg are completely healed and he’s full of energy.This surely bodes well.

Evil West: Emilia Debriefing Jessie Rentier On Where Edgar Has Gone

After a short debrief, it turns out oldEdgarhas gone into the mountains looking for theInstitutes VampireSnitch,Chester. Seems theUndead Irishmanhas turned his hand to arms trading and is riding out the conflict in comfort, far away from his warmongering brethren. With a chance that he might have some clues onFelicity’swhereabouts,Jessieheads off to help.

The chapter starts in the fog-wreathed mountains, on your right are a bunch of destroyed wagons, no doubtEdgar’shandiwork. Behind them is aglowing boxofBucks, so give them a good once-over before you move on. Run along this cliff-edge and before you go up the first ladder, look to the right of it to find theChester Morgan Letter Fragmentlore note. Climb the ladder and get ready for your first fight. It’s against a fewZealots, someGhauls, and aHive Crone, a pretty solid fight to jump into right from the beginning of the chapter.

Evil West: Jessie Rentier Engaging Vampire Disciples

Focus on theCronefirst as her shield buff will just negate any damage you do to herUndeadfriends and make the fight much harder than it has to be. TheX-Bowis a good option on theCroneas its faster firing speed bursts them much quicker than theRentier Riflewill. It’s a rough time, but keep moving whilst prioritizing your targets and you should be fine. Once theCronepops you can take the others out with melee or just back up and range them out, the choice is yours since they’re slow and clumsy.Once they’re dead, time to move on.

Shimmy along the ledge to get to the next area and as you go along you should see a bag ofBuckson some boxes once the ground opens out again. Slide through the gap to the left of those and next to the tree around the very short trail is another bag ofBuckson a rock just before youburn some brambles. Slip through the next gap and follow the path down the mountain. There’s aHive Croneat the bottom of this path and you’ll see it as you come down. It’s in the next little fight area with aGrowrowto make things more difficult forJessie.

Evil West: Jessie Rentier Observing A Hive Crone And Growrow

AStalkerwill also jump in after you wear the other two down, so get ready to deal with it when it appears as it will become a nuisance for your mobility skills pretty quickly. After they’re dispatched,Jessiewill complain about the bridge being out, so it’s time to find an alternate route. Luckily you may just drop down opposite from where you came in, once you do, look at the right of the first corner on the trail, there’sBucksnext to the tree line. A bit further down is ahanging corpse, it’s next to the river and if you shoot it down Jessie will get some moreBucksfor the growing cache of cash in your inventory.

Walk opposite the corpse and follow the trail to a gap that will take you briefly under the mountain. As the path winds around you’ll pass someBuckson a barrel and at the end of it will be a section of wall to destroy with anExplosive Bundle. Blasting through to get to this new area, take a moment as there are some interesting things to pick up here that can otherwise be missed.

Evil West: Jessie Rentier Entering A Toxic Underground Mine

As an example, on the short path to the right is a bag ofBucks. There’s also aHidden Chestway off to the left of this area, but to get to it you will have to build a path over theToxic Water. To do that, look up at the ceiling, there’s two planks that can be shot down but you will have to find vantage points in this small room to do it, there’s plenty of space to get a good angle, it’s just up to your personal preference at that point. There’s also a bag ofBucksdown the left sinking bridge, but once you repair it you can claim theLife Supportperk.

Life Supportis a highly recommendedhidden perkto have. The upgrade causes theGauntletto slowly regenerateJessie’shealth bar to full. Max capacity is reached within90 seconds.

Evil West: Jessie Finding Rope To Use In A Zipline

Retrace your steps and go down the sinking path on the right and climb up the chains to theBlueprint Table, you’ll receive a new upgrade for theX-Bow, theAmped Bolts. These allow the projectiles from the bow to create an electrical arc between targets they’re fired into. It does damage over time and if you saturate a crowd ofUndeadit can wear them down substantially, all in all a solid upgrade for theX-Bow. you may’t drop back down after coming up here, so make sure it’s left until last. Go right from the table and under the gap, follow the path and drop down, there’ll be a bag ofBucksto your right and some rope in front of you that will be needed to make aZiplinein a few moments.

Continue along the path tocross through the Waterfalland as you emerge there areBuckson some barrels next to the rockface. Set up theZiplineand slide down, but go right instead of walking back underground. There’ll be a swing point to interact with that will let Jessie get over to an outcrop in the river that hasBuckson it worth grabbing. Retrace your steps and go into the mine by blowing up theTNTat the entrance whilst making sure to pick up theBucksnext to the door at the same time. Hop over the barricade as you enter, thenget behind something quickly.

Evil West: Jessie Fighting Brute Vampires Whilst Taking Fire From A Gatling

There’sServant Brutesin front of you to deal with before you can go any further, but way off in the back of the room is aServant Gunslingeron aGatling Gun. It can be interrupted just before it fires, but it sprays a lot of bullets that will staggerJessieand do a lot of damage to your health bar. TheGatling Gunnercan also not be killed from your current position, it’s a set-piece you see, so you’ll need to run around to him whilst using the rock walls as cover. Although his shots do also damage his friends so if you’re having a hard time, try backing up near the entrance to the area,this will make him mulch his allies with friendly fire.

Once theServant Brutesare down you can get around to theGunner. A short cutscene will play wherebyJessiewill rip theGatlingoff its mount and just decide to keep it.Congratulations you’ve got a new weapon.

Evil West: Jessie Rentier Holding The Rentier Gatling

TheRentier Gatlingis one of the most useful weapons in the game. It does a lot of damage to every enemy in the game and with theCocoonupgrade you can become an invincible walking turret. Its finalDeathrayupgrade turns it into a beam weapon that chains damage between multiple targets.

After claiming the new boomstick, you’ll see aglowing boxon the ground directly in front of you, break it for moreBucks. To the right of this is another lore note, the fullLetter From Chester Morgan. Keep going right from this spot and you’ll find a short path that will lead over to achestwith522 Bucks. Drop into the big open area to progress and you’ll have a huge crowd ofVampiresdumped on you to test out the newRentier Gatling, enjoy.

Evil West: Jessie Exiting The Underground Mine

The group is justInfected Vessels, so they’re easy to dispatch. Once they’re done, instead of leaving the cave, go all the way to the left side of this big open area, there’s aMinecarttrack to follow that will lead to aglowing boxwithBucksinside.Now you can leave the cave.

Hop the barricade and go down the hill. There’s anEnergy Rechargeon the right and at the bottom of the slope is a bag ofBucksamongst all of the ruined wagons thatEdgarblew up earlier. The man himself is nearby, just follow the path over the barricade into the next area. Although, you’ll have a fight with someServant BrutesandGunslingersfirst, but by this point your gear andJessie’spower level are significantly high enough to melt through them.

The challenging part is when the twoGrowrowsand theirNagalfriends decide to show up. But once they’re killed you’ll be able to wander around this big open area and meet up withEdgar. Just hop the barricade and run forwards, he’ll be standing by a hugeGlamour Wallthat needs to be dealt with. He’s also not particularly happy aboutJessienot telling him he was alive, but the two make-up pretty quickly andEdgarasks for help destroying theGlamour. To do this you’ll need to destroy theSeals, they’re a little tricky to get to, so here’s some help.

Before you go chasing after the tendrils, go to the left of theGlamourand up the ledge. There’s a short path to follow that will lead to achestwith477 Bucks. Drop down and run straight, there’s another bag ofBucksup a short incline at the back. Now you may go all the way to the left of the huge rockpile by following the tendrils. As you walk around this tall structure, look for a chain post, when you find it, tilt the camera up, there’s a chain to shoot down and climb that will let you destroy the firstSeal.

To get to the second one, go to where the chest from earlier was and look at the middle of the rock tower with theRentier Rifleor theX-Bow. It should highlight a target that can be shot. Doing so opens a gate on the right side of this structure that will let you get a clear shot at the secondSeal. BothGlamour Sealsdestroyed, return toEdgarto smash it open and get inside to whereChesterhas been hiding all this time. Turns out it’s in a creepy farm that looks like it’s taken straight out of a horror movie.

These rows of corn are far from fancy set-dressing however the second you hop in here,Vampireswill appear. During this fight, try to stay as far away from the main house as possible, there are collectibles in the field that can be missed since the entire chapter ends if you trigger the cutscene at the end of this brawl. There’s a bag ofBuckson the right side on top of a box, achestwith477 Bucksby aScarecrowon the right side of the field, and way off to the left by anotherScarecrowis another bag ofBucks. So try to scoop these up as you’re darting around.

The fight itself is pretty solid.It triggers foes in waves based on the distance Jessie has covered into the field. At the entrance, it starts out withNagalsthat will be hard to spot darting amongst the cornrows, but if you run right to the house aCarrion Husk, someInfected Vessels,and aHive Cronewill join in.

It’s recommended that you stagger this encounter.Stay at the entrance, then activate the next pod of enemies when you’re ready. TheHive Cronein the second group can make the fight a nightmare if it’s all triggered at once.

Once they’re dealt with, hop the barricade and walk up to the house. A cutscene will play out asEdgarandJessieget the information they need from a surprisingly cooperativeChester. Turns out theVampire Communityat large absolutely hatesFelicityand her little war as it’s bringing far too much attention to them. She’s also planning on using a privately bought train manufacturer to build trains and transport her biological terror army all across the United States.

This is also whereJessiefinds out that the cure he gave to hisFathernot only doesn’t work, it causes theVampire Infectionto return with a vengeance.William Rentieris now a ticking time bomb in the middle of theRentier Institutes’most valuable base.So it’s back to Calico before all hell breaks loose.