Quick Links
When guiding theMidnight Sunsto defeat Lilith, the character you must know best is none other than her offspring, The Hunter. You’ll get to know this hero intimately as you control them around the Abbey, change their outfits, and customize their room.
Related:Marvel’s Midnight Suns: Hunter Challenge Mission Guide
More importantly, the rest of the game’s cast will level up with The Hunter. So, as long as you keep The Hunter in play throughout each mission, even your out-of-commission teammates will continue to improve. So, let’s break down the best deck and strategies for The Hunter.
What Is The Hunter’s Defining Feature?
The Hunter is the most malleable character you’ll command in Midnight Suns. This flexibility is due to their ability branches, which includeLight,Dark, andPowerabilities.
Social interactions and choices throughout the game will affect The Hunter’s alignment, thus giving them access to skills leaning toward their inclinations.
Related:Marvel’s Midnight Suns: Hangout Guide
What Is The Best Deck For The Hunter?
As you can see, building a deck for The Hunter is contingent on your playstyle. Sometimes, your deck may change per the teammates in your squad. However, we found thata healthy balance of Light, Dark, and Power abilitiescan build a substantial yet flexible deck that works for most situations. Here are the cards we recommend.
Attacks
Quick Slash:It’s always a good idea to include at least one Quick card in your deck for each character. These Quick cards will help you knock out minions early in battle without wasting card plays. Furthermore,Quick Slash +will give more bang for your buck because it also knocks back enemies. With the proper aim, you can KO two enemies in one play! [+1 Heroism]
Holy Flame:We love this Light ability because it works in multiple situations. On the one hand, you can use this card to attack an enemy and deal significant damage. But, on the other hand, you can use it to heal a squad member.Holy Flame +increases the ability’s attack and healing value. Plus, the upgraded ability gains an extra heroism point on redraw. [+1 Heroism]
Wild Strike:This Dark ability is a gamble. On the one hand, you’ll deal significant damage with no heroism expense. But, on the other hand, The Hunter will be vulnerable for one turn. This is an appropriate card to play when enemies aren’t targeting The Hunter. We recommend using it early. After all, if The Hunter’s health is low, they won’t be able to afford the vulnerable turn. Fortunately,Wild Strike +increases the damage dealt without further upping The Hunter’s vulnerability. [+1 Heroism]
Skills
Fortify:This Power ability is one of our favorites. Fortify grants The Hunter one counter and 51 block. It’s a fantastic card when numerous enemies are targeting The Hunter. Not only will The Hunter gain extra protection against the onslaught. They’ll also deal damage to each attacker. Plus, this card is a sure thing with a significant heroism payback. Upgrading this skill toFortify +grants an additional turn of counters and twice the block value. [+2 Heroism]
Heal:This Light ability is meager at first. Still, don’t underestimate it. Its base level restores a minor amount of health. However, if you upgrade this card toHeal +, you can heal major health. Plus, if you overheal yourself or an ally, you’ll automatically draw two more cards for free! [+2 Heroism]
Dark Blessing:ThisrareDark ability can be the ace in your hand when used strategically. Dark Blessing upgrades all the cards in your hand until they get discarded. However,Dark Blessing +upgrades all the cards in your hand for the rest of the mission. Both benefits come at a significant health cost to The Hunter. Therefore, you must ensure The Hunter is safe enough to spend that vitality. [+2 Heroism]
Heroic
Guarding Strike:Heroic Power cards are hard to come by for The Hunter. None of them are below a rare ranking. However,Guarding Strike, ararelevel Power card, is a beneficial card you are more likely to receive earlier in the game. This ability adds Block value to The Hunter every turn it’s in your hand. When you’re ready to use the attack, Guarding Strike deals moderate damage.Guarding Strike +significantly increases the attack damage and block value per turn. [Costs 1 Heroism]
Whip:Whip is a low-cost Dark ability that deals minor damage while propelling enemies with Forceful Knockback. This attack’s range makes it great for taking advantage of environmental hazards like transformers, cliffs, and crates. What’s more,Whip +costs zero heroism to use. You will discard a card after using Whip. Still, that’s a minor cost compared to other Dark abilities. [Costs 1 Heroism/ + Version Costs No Heroism]
Holy Burst:There aren’t many heroic Light cards. However, if you may nab thisepic-levelcard, it will benefit you and your squad. At its base level, Holy Burst significantly damages each enemy and powerfully heals allies in a designated area. When upgraded toHoly Burst +, the healing effect doubles while the healing area significantly expands. [Costs 1 Heroism]