Wild Heartshas much to see and do in its main story, where you’ll be quite the experienced monster hunter by the time the credits roll. But who says the enjoyment has to end there? The story’s end doesn’t have to be the end of your time with the game. Sure, new releases are cropping up weekly, but if you can find just a bit more time to dedicate to Wild Hearts, you’ll realize there’s still much to be done.

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There’s also some new content only available in Wild Hearts' endgame that is worth checking out, even if you don’t complete it.

7Volatile Kemono

Volatile Kemono is available in Wild Heart’s endgame, where you can now fight more dangerous versions of the monsters you fought in the main game. There are two variants of these monsters; Volatile Kemono and Deeply Volatile Kemono, the latter being the more dangerous type.

But before you can take on the Deeply variants, you first need to defeat standard Volatile Kemonos; doing so will give you Keystones, which can then be used to challenge Deeply Volatile Kemono. Your rewards for defeating any of these enemies are increased greatly, giving you powerful talismans and rare crafting materials.

ripclaw art in Wild Hearts

6Practice Your Staff Formations

The Karakuri Staff is a whimsical little tool with five forms, allowing players to use it in various ways. Maining this Staff can be overwhelming for many, but if you plan on jumping into fights after the story, now’s the perfect time to try out new Staff techniques. The five forms are; Long Staff, Twin Fang, Giant Shuriken, War Pike, and Juggernaut, and you switch between each form in a process called mutating while in combat.

The default staff has a long reach, dealing some decent damage and almost always hitting the target. The Twin Fang delivers quick, successive hits, but you need to be closer to your target, whereas the Giant Shuriken is both a melee and ranged weapon. The War Pike plays similarly to the staff, although with increased damage, and the Juggernaut is the one you want to be going for to land the greatest damage.

deathstalker and the hunter looking at each other in Wild Hearts

5Side Quests

Side quests are collected from NPCs around Azuma who will ask you to hunt a monster for them, rewarding your work upon completion. It’s always worth doing a few of these for the rewards and the practice you get through taking down these optional monsters.

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There isn’t much variety to the quests because they’re all about tracking a monster, planning out how to defeat them, and then doing so, but that’s what the game is about, and it never gets old. Whether you chase after all the side quests or play only a couple, they’re all there at your disposal to pick up when you please.

4Spend Even More Time Hunting Monsters

If you still haven’t had your fill of monster hunting, there’s enough to go around for the foreseeable future. These Kemono range in size and ferocity, giving you tons to work with whenever you set foot into the beautiful wilderness of Azuma. Think about all the weapon combos you’re able to lay out, all the batches of resources at your fingertips, and most importantly, the boxes you can build.

We love the boxes; aren’t they just the best? With them, you may climb atop the highest branches and almost clamber onto the backs of the Kemono.

The protagonist talking to an NPC during a cutscene in Wild Hearts

3Tsukomo Whisperer

Tsukumo are little buddies you can befriend throughout the world that will also help you out in battle. Collect enough Tsukumo, and they will give you old cogs, which are then used to upgrade the combat abilities of any Tsukumo currently following you.​​​​​​​

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You can upgrade the attack power, overall defense, the Tsukomo’s ability to heal your player, and how quickly your celestial thread refills. Having Tsukumo works as companions compared to your otherwise solo-run on single-player mode. If you feel down for it after collecting a good amount of them, you can always go after the “Tsukumo Whisperer” achievement, earned once befriending a grand total of 200 Tsukumo.​​​​​​​

2Try The Online Mode

If you’d rather play with real people than Tsukumo, you’re in safe hands. Wild Heartsoffers a multiplayer modealong with its standard single-player one, where you can explore Azuma, tackling monsters and collecting resources with others, who are all (hopefully) seasoned monster slayers.

To start up online, sit by a campfire, boot up an online session, and then invite your friends to the party. You can now play the entire game with a new perspective and two extra hunters by your side.​​​​​​​

Cutscene showing an Emberplume during the main game. It’s a large flying bird with peacock-type feathers in Wild Hearts

1Replay With A Friend

Following on from the online mode, you can play the main game with three people, including yourself. This means instead of one hunter heading out into the hazardous line of fire; you now have two extra players who can take a hit for you. Better yet, if any of you get downed, you’ll be able to revive and get everyone up and running in the fight again.

It will require coordination of knowing what everyone will do when a battle arrives or who takes the lead - if anyone, but once you start working as a team and plan out your tactics, it’s a brilliant way to replay the game.

befriending a wild tsukumo in Wild Hearts

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NEXT:Games To Play If You Like Wild Hearts

deathstalker howling at the moon in Wild Hearts

A man stands holding something in his hand that he’s showing the protagonist. In the background you can see its nighttime in Wild Hearts