With modernYu-Gi-Oh!becoming a game of who wins the die roll and monster effects that include removal and search, backrow cards like Spells and Traps have become a bit more scarce as of late. Usually relegated to floodgate-centric decks like Eldlich or Runick, Traps have not seen much play outside ofside deck builds to counter specific and problematic cards.
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In Battles Of Legend: Crystal Revenge, many cards were reprinted, but the set did not include many Trap cards and the few included are brand new to the game. The Trap cards in Crystal Revenge, although few, are quite good, especially taking into account that they are brand new support for older archetypes, such as Amazoness and Morphtronic.
5Morphtronic Impact Return
Morphtronic is an archetype that players have been beggingKonamito release more support for. Sadly, the Morphtronic cards were designed in a way that inherently enabled non-interactable First-Turn-Kill combos that make the game not fun to play. Behind the poor effect design, Morphtronic is a cute archetype made of made-to-life electronic appliances, similar to Chibi-Robo, that can recycle themselves by using a long-forgotten form of effect randomization in Yu-Gi-Oh!: the dice roll.
Morphtronic Impact Return will sadly not bring Morphtronic Impact Return to the forefront of the competitive Yu-Gi-Oh! meta. The card can clear your opponent’s backrow by shuffling it back to the deck, an efficient way of doing so, while returning a Morphtronic Monster from the Graveyard to begin your Morphtronic combos all over again. Sadly, it can only be resolved if your opponent has any backrow cards and, in an age of Yu-Gi-Oh! where most effects are built into the Monsters themselves, this card can seem a bit clunky.
4Toon Terror
A simple, yet effective effect all bundled up in a Counter Trap card. Toon Terror is a great reprint for the Toon archetype because it gives an in-archetype Trap that works similarly to Solemn Strike, without paying Life Points for it. The downside to Toon Terror is that you must control a Toon Monster and Toon World for you to resolve the effect. While not a tall order by any means, the extra condition makes it a difficult decision to include in a Toon deck over a card like Solemn Strike.
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What Toon Terror offers the deck that Solemn Strike does not is the deck can search Toon Spells and Traps with cards like Toon Dark Magician, making it much easier to access this card when it is needed.
3Amazoness Hot Spring
Amazoness Hot Spring is an interesting card. As one of the newest support cards for the Amazoness archetype, it stands out as a shiny new toy to all Amazoness players, yet seeing how modern Yu-Gi-Oh! plays, it makes the deck feel a bit slow.
The card itself is quite good. It can fetch an Amazoness card from the deck to your hand, similar to cards like Black Whirlwind for Blackwings, but it can also place a Pendulum Scale for you if it is an Amazoness Pendulum. Luckily, the new Amazoness support in Darkwing Blast is based on Pendulum cards, adding even more synergy to this card. With a playstyle similar to Lunalights, Amazoness is a deck that can reach top-tier status with a bit more support from Konami.
2Amazoness Hall
Very similar to Amazoness Hot Spring, Amazoness Hall retrieves an Amazoness card from the Graveyard rather than the deck and can grab a Pendulum Scale that is face-up on the Extra Deck, and set it to your scales as well. This card is a bit more late-game-centric since the Pendulum Scale effect is the biggest boon that this card can offer and because of this: Amazoness Hall’s playability is about the same as Hot Spring.
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This card can still be used in the deck as a cheeky way to buff up your Amazoness cards and OTK your opponent, but in the end, this card takes up slots that other, more powerful cards can occupy. Not to say the card is unplayable by any means, but it is probably best suited for a side deck when you know you will be playing a grind gameagainst a floodgate deck.
1Doodlebook - Uh Uh Uh!
Every time you play this card, your opponent should concede simply from how adorable this card is. Doodlebook - Uh Uh Uh! is the only Trap card that was introduced as a part of the anime-only Doodle Beast archetype. Even though its effect seems quite good, it only really shines when used with Doodle Beast cards, and Crystal Revenge only introduced three Doodle Beast cards, including this one, making it hard to use Uh Uh Uh! at its full power.
Luckily for Doodle Beast fans, all of the Monsters are Dinosaur-type cards and Uh Uh Uh! can fetch a level five or higher Dinosaur from the deck, making this card a giant Ultimate Conductor Tyranno button ready to be pressed at a moment’s notice. While there are still many other cards that can be played instead of Doodlebook - Uh Uh Uh!, if you are completely set on playing Doodle Beasts in your Dinosaur deck, you might as well playallof the cards, right?